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| Because autopsies can get messy. |
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So, What's The Breakdown?
First things first, I want to go back to my 2024 wrap up. In that year my earnings on Drive Thru RPG were:
- Royalties: $1,984.45
- Affiliate Earnings: $1,242.20
- Top Seller of 2024: World's Oldest Profession: 100 Courtesans and Concubines (379 copies)
- Worst Seller of 2024: Three-way tie between A Baker's Dozen of Christmas Feats, Ghosts of Sorrow Marsh, and False Valor (1 sale each)
Something worth noting was that 2024 was the first year my affiliate earnings were lower than my royalties, and it was by a lot. However, in 2025 we see:
- Royalties: $1,517.62
- Affiliate Earnings: $1,184.86
- Top Seller of 2025: 100 Random Encounters For On The Road or In The Wilderness (SWADE Edition - 177 copies)
- Worst Seller of 2025: Seven-way tie with 1 sale each, but the most expected bottom seller was 100 Primquakes for my Sundara: Dawn of a New Age fantasy RPG setting.
So, the hard numbers are an overall loss in sales of $466.83 in royalties, and a loss of $57.34 in affiliate earnings... with a net loss of $524.17 overall.
That's... not great, if I'm honest. However, I didn't just want to post numbers for the year; I also wanted to list some of the factors and causes that went into generating this result.
What Led To These Numbers?
There are a lot of people (creators and critics alike) who will point at sales figures as some kind of divine proof of a writer's skill and creativity (or lack thereof). However, I want to remind folks that absolute trash sells gangbusters all the time, and works of genius can languish unseen for years until they find the light of day. Sales is about the market, and the trends in that market. Which is why I wanted to go step-by-step and lay out specific things that I saw which led to this result.
If you're a fellow creator, it's likely these things affected you as well. If there's something you feel belongs on this list that I didn't cover, please share it in the comments below!
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| Because there are a LOT of factors that go into things like this. |
#1: The DTRPG "Upgrade"
I am one of several people who thought the Drive Thru RPG site change was unnecessary, and generally speaking as long as users had the option to use the legacy site things were fine. However, once the new site became the standard homepage, sales across the board for myself and every creator I know took a sharp dip. We're talking like a 50% per month dip. The algorithm stopped showing my work to anyone organically, and the only way people find my supplements is through this blog, the Azukail Games newsletter, or seeing a post I made about it on social media.
That was a bat to the shin. It didn't break the bone, but I felt that, and it hurt things in the marketing and sales departments.
#2: The Reddit "Update"
For folks who haven't seen me complain about it on social media, Reddit is basically one of the only social media platforms that actually gets results when it comes to moving copies of games and supplements... but it's a rough platform to ride. In early Fall of 2025 there was a ripple from the DTRPG upgrade that meant you could no longer share links to it on Reddit. The links would screw up, and look like ghosts; no preview image, no preview text, and without those two things nobody was going to be clicking, much less buying.
This screw up reduced my earnings from $250-$300 a month to about $180 a month... and that was after using workarounds to try to get the previews seen when making posts. Once DTRPG fixed this problem, and links went back to displaying properly, sales and traffic immediately shot right back to their previous levels and started climbing.
But that was about 2-3 months of trying to run the last part of the race with a ball and chain around both my ankles.
#3: Choice of Releases
I'll be honest, I did take a couple of risks in 2025, and I put out some supplements that I figured were long shots in terms of things that would get interest from readers and players. As an example, I released 4 supplements for the Whispers & Rumors phase of my Sundara: Dawn of a New Age fantasy RPG setting, starting with 100 Whispers & Rumors to Hear in Moüd City of Bones, and finishing with 99 Whispers & Rumors to Hear in Archbliss, City of The Sorcerers. While I'm glad I finished up that phase for the setting, and all of those releases sold more than 1 supplement, none of them managed the 51 copies sold it would take to hit Copper metal status. So that's 4 releases that weren't great in terms of adding to the year's achievements.
Sundara wasn't the only issue, either. I wanted to make sure there were fresh releases for my RPG Army Men: A Game of Tactical Plastic to try to maintain interest in it, and to give players and GMs some fresh things to bring to the table. Because I dropped my second mission module for the game Assault on Outpost 13 (which is an homage to the movie Assault on Precinct 13), as well as the supplement Boots on The Ground: Baker Team, which provides a collection of 5 detailed characters that can either be handed around the table to players, or used as NPCs at the GM's discretion.
Some of my other releases were calculated risks that didn't really go over well. For instance, since folks were asking me for more Werewolf: The Apocalypse supplements, I decided to release Dark Reflections: 50 Sights to See in The Penumbra... sadly, it just didn't catch on the way my 100 Kinfolk Collection of NPCs did (with something like 1,500+ NPCs the last time I checked).
On the other hand, I did have some projects that were surprise successes. I was part of the supplement Night Horrors: Primordial Peerage for Beast: The Primordial, and that one was a close second-place for my top seller of the year. I also had a pretty good success with the sci fi supplement Beyond The Black: 100 Dread Scenarios on Stranded Starships... though I fancy part of that success was due to the audio drama I made to go with it.
All in all, though, I had 20 some-odd releases in 2025, and about a quarter of them flopped. Not due to lack of quality, or marketing efforts, but because they were for specific games and settings that just weren't really jiving with my audience. I rolled the dice on those, and they did poorly... which is a partial factor, but far from the only one that led to the year's losses.
#4: Miscellaneous Issues
Rather than going into deep detail on the other problems of 2025, I figured I'd just crack off a rapid list. These don't get their own, detailed list because I don't really have numbers for them, but they were trends I noticed.
- AI Slop Tainting The Market: I've lost count of the number of people who accused my supplements (including ones written back in the 20-teens) of being AI-generated. It's a bad faith argument because no one took the time to look, but it shows that the format I favor (despite it still being the strongest seller) is meeting a lot of criticism from the audience (even if it's because they can't be bothered to check the sales page, and see the No AI label on my work).
- Platform Enshittification: So many platforms got worse in 2025. YouTube's algorithm took my videos from hundreds of views on debut, to 50 views and change, meaning that I'm reaching a much smaller audience, and have a significantly smaller chance of making sales from views. Facebook basically made it impossible to post more than a handful of links before it cut you off (while all but shadowbanning posts with links in them), Twitter exploded into a cesspool of Nazi nonsense and bots, and most remaining platforms actively stop posts and content from spreading. Hence why Reddit is my big earner.
- Economic Downturn: With massive layoffs, stagnating wages, and people everywhere running out of options for paying their bills, this means discretionary spending is going to go down. While it didn't really start hitting for my audience that I could tell, those rumblings are getting much louder now that 2025 has ended, and 2026 is beginning.
What You Can Do To Help Keep Me Afloat
Most of what I just described is outside of my control. All I can really do is try to make more engaging posts, expand the groups I post in, try to draw more attention to my work, and maybe play it a little safer with the supplements I work on. Far as the economy, algorithms, platform decay, and the insane schemes of world leaders go, I'm shit out of luck on those scores.
So if you want to help, please consider the following options:
- Subscribe to The Azukail Games YouTube Channel (where I contribute video content)
And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi! And if you want to help me move copies of my games, consider buying copies of some of the supplements I linked above, or just search my name on Drive Thru RPG and see if any of the 200+ supplements I've contributed to really catch your interest!
I've said it before, and I'll say it again; creators need the help of their audience to succeed. Whether that's buying copies of their books and merch, watching the videos they make, reading their blogs, or helping spread the word on social media, we only have so many things we can do ourselves; we need your help. And if everyone grabs the rope and pulls in whatever way you can, some of us might actually win this tug of war with the algorithm and manage to get some forward momentum again!
Like, Follow, and Stay in Touch!
That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!
Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!
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