Showing posts with label alchemy. Show all posts
Showing posts with label alchemy. Show all posts

Monday, November 10, 2025

Alice Liddell Is Coming Back To RPGs (And You Should Check Out Her Gaming Work!)

I wanted to open this week's Moon Pope Monday post off with a disclaimer. Alice is my partner, and she publishes most of her RPG content through Azukail Games, which is the same publisher I work with for a great deal of my supplements. However, over the past several years these Monday posts have become a place where I like to shout out fellow creators who need eyes on their work, and who are having a tough time reaching an audience who needs what they're creating.

And if I didn't think Alice's work wasn't great I wouldn't be telling all of you to go check it out. All right? All right. Let's get into it!

Seriously... this title alone is the length of a full NOVEL. You get your money's worth.

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

So Who Is Alice (And What Does She Make)?


For folks who've never seen Alice's name before, she's an author, a Twitch streamer, and a YouTuber. She's got over 30 titles published for her fiction (I'm biased, but I'd absolutely recommend Succumb to Darkness for folks who like gothic vampires and the French Revolution), and you can check out her channels KHR Arts where she primarily hosts her cozy gaming streams, and Alice The Author where she gives folks a peek behind the curtain and explains the business side of being an author.

And as if all of that wasn't enough, she's making a comeback to RPGs in the near future!

You know, in the COPIOUS amounts of free time she had...

While she's got a laundry list of fresh supplements she's currently working on (I don't want to spoil too much before they're ready), I did want to give her previous work a shout-out, and encourage folks to go grab copies of it for their tables. Because she puts a lot of thought and craft into her supplements, and it's hard as hell to reach an audience these days.

So, check out the following if you haven't yet!

- 100 Stat Boost Potion Recipes: Her longest, most intricate title, this alchemical recipe book goes deeper than more RPGs need... but it is great for inspiration, worldbuilding, and just plain fun!

- 100 Dangerous Plants: Alice's bestselling title, which reached Electrum a while back, this is another great thing for GMs to make their worlds (and encounters) a bit more fun!

- 100 Witches: An NPC list that covers witches of all sorts and stripes, there's inspiration for allies, antagonists, and everything in between in this one!

- 100 Flowers and Trees Sure To Boost Your Stats: A perfect companion to the first entry on this list, this supplement is also a less-expensive title if the price tag of the potion recipes makes you balk a bit.

- 100 Avian Beasts: The odd duck out, pun very much intended, this one hit Copper status, but has had trouble climbing higher. I'd recommend checking it out if you're in the market for some inspiration for your bestiary.

That's all that Alice has available for RPG supplements for the time being, but since I have your attention, consider subscribing to her channels, and watching some of her videos. She's been battling the algorithm on YouTube forever, and it would be a huge boon if she could get one (or both) of her channels monetized. And, best of all, the only thing you have to do in order to make that happen is to click a button!

We're all about supporting one another in this community, so please, check out some of Alice's work and help her keep her bills paid while she works on getting some fresh content to the presses!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue SkyFacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, June 3, 2024

Asking My Audience About a Partnership Program

As all my long-time readers know, being an author and TTRPG creator isn't exactly a rock star gig when it comes to cashing checks. The per-word rate of pay in RPGs is one of the lowest in the whole publishing industry, and you need to sell hundreds, if not thousands, of any given supplement, game, etc., just to stay one step ahead of your rent. The Azukail Games YouTube channel isn't monetized yet, and I even went so far as to strip ads off this blog years ago because it just wasn't worth the time, energy, and hassle.

I mention all of that to put this week's question into context... because I've recently come across Dubby energy drinks, and I'm examining their partnership program. My question for you all is whether you think this is something I should jump into, or if you feel it's too far off-brand for me as a TTRPG creator? Or just not relevant enough to you as my readers?

I don't mind rolling the dice... but I like to know the odds, first.

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Dubby Energy, Gamers, and Marketing


All right, so, if you're not terminally online for either work or pleasure then you may not have seen Dubby, and its campaign to recruit gamers of all shapes and sizes to its brand. For those who haven't come across the company or its product before, be patient with me while I go through the exposition here.

This requires a bit of background.

So, first things first, we've all seen sponsorship deals for creators we like. Generally speaking the way it works is that when a creator gets big enough, and they have a dedicated audience who watches their videos, reads their blogs, and so on, companies come to them, offer them a payment, free product, or usually both, in order for the creator to promote the company. If you're on YouTube you've seen the ads for Raid: Shadow Legends, Raycon earbuds, Better Help Counseling, Nord VPN, and gods above and below only know how many other companies and products.

Well, Dubby is a powdered energy drink company that has a product most of us are familiar with, at least in style. You buy a packet (or a can) of drink mix, and then when you want some fast energy (typically as a result of a rush of caffeine along with other parts of their in-house formula) you scoop out the powder, add in some cold water, stir or shake it up, and boom, you're good to go.

What they're doing differently (on the marketing front) is that instead of only cutting checks to big streamers, video channels, etc., is that they're purposefully seeking out people with a modest following in order to give them a chance to get their hands on some cash. However, the Dubby partnership program isn't a sponsorship, in the sense that they cut you a check to promote them... it's basically an affiliate sales program.

I talked about affiliate sales programs back in Tabletop Mercenary, Episode 5, but for those who didn't watch it, these programs are pretty straightforward. The way they work is that you, as a member of the program, create a special link to promote the products. When someone buys the product, you get a percentage of the sale as your commission. So if, for example, someone bought a copy of my World's Oldest Profession: 100 Courtesans and Concubines supplement from this link, I would receive about $0.30 as a royalty for the sale (because I'm the creator), but I'd also receive an additional $0.07 as an affiliate fee because I made the sale through one of my links.



Dubby's program works the same way. I wasn't mailed any free product to review or tell you about, and I'm not getting paid a fee to tell my audience about them. But if folks do choose to check it out via a link of mine (such as through this link to Dubby's product collection, or the links later in this blog), and you make a purchase, then I would get an affiliate fee for that sale.

If nobody buys anything, though, I get nothing. No free merch, no advertising fee from the company, etc.

From a business perspective, this is a smart move by the company. They're hoping to get smaller creators, channels, etc., to help advertise their product, and market them to their followings. By lowering the bar for entry, and getting a larger number of smaller creators instead of just focusing on those with big followings, and then only paying them when they make a sale instead of a blanket, up-front check, that means there's more people overall boosting the signal and shining a light onto Dubby as a company.

The Question, Of Course, Is Whether It Works For You?


I explained all of that to ask a simple question... is that something you all care about?

Because on the one hand, I would like to make money with this partnership program. As I outlined above, I don't make a lot as a professional writer, and the constant shifts and changes to social media and search algorithms makes it harder and harder every day. I even had an idea for a tongue-in-cheek, Pentex-style commercial for some of their products that I'd love to work into a video essay about this World of Darkness version of capitalism, if that's something folks might get a kick out of?

On the other hand, I'm aware of the marketing demographics of products like this. It primarily trends younger, and toward those looking to keep their fast-twitch reflexes going, rather than those who are looking to keep their eyes open while sitting around a table with friends and rolling click clack math rocks. Not that tabletop gamers (or TTRPG creators, for that matter) are averse to highly caffeinated concoctions made to circumvent the laws of our bodies like some kind of dark alchemy, but still, we aren't usually the market for stuff like this.

Seriously, though? Doesn't "Dubsludge" sound like something Pentex would make?

So if this is something you'd like to see me talk about/put on my blogs and videos in the future, and you want to actually get my thoughts on these products (along with video evidence of my consuming them and totally not turning into a fomori), then consider going to the main page and telling me which flavors I should get, and what you want to see me try out before making a pitch to you all. And if you've already tried this particular product, and you have recommendations of your own, then leave those in the comments, too!

However, if you don't want to see this kind of product placement, you're not interested in this brand, or you just don't think it's a good match for what you've come to expect from me, put that in the comments as well! I don't want to waste time dropping links to products people aren't interested in or my audience won't buy, because that's a waste of my time, as well as your time.

With that said, if this isn't something you're interested in, but you still want to support me and my work, please consider some of the following things if you aren't doing them already!

Subscribe To The Azukail Games YouTube Channel (where I contribute video content)
Subscribe To My Rumble Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Generally speaking, I'm just trying to keep the lights on around here so I can keep writing articles, short stories, making audio dramas and YouTube videos, and so on, and so forth. Your feedback matters in this situation, so don't be shy about it!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Wednesday, December 28, 2022

Common Place Magic, and Everyday Alchemy in High Fantasy Games

In some game settings magic is a truly rare thing. Sometimes it’s because it takes a lifetime of mastery, or it is particularly resource-intensive, and thus it is only something that can be called on by the elite of a society. Other times magic is unpredictable, making it unreliable at best and outright dangerous at worst. And in some systems magic is tainted, its powers a gateway for dread powers and forces that should not be named.

All power comes at a price, after all.

However, in high magic games, magic is everywhere. Whether it’s in the inborn abilities of particular species of creatures, the commonality of spellcasting classes, or just in how readily-available items like healing potions, magic wands, alchemical charms and unguents, etc., are. And while there are always GMs who want to dismiss that commonality, you really do get a lot more creativity out of embracing the sheer ridiculousness that can come with magic being something most people have at least heard of, even if they don’t use it on a daily basis themselves.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

How Does This Change and Shape Your Setting?


Consider, for just a moment, the availability of alchemy in a high-fantasy setting.

Now we’re not just talking alchemist PCs; we’re talking anyone with a formula book who can make a particular recipe to create a usable item with extraordinary properties. If you're in a high fantasy game, alchemist is likely a necessary profession in your setting; it might even have its own guild, like the Ingeneurs in my splat book Silkgift: City of Sails (available for PFClassic and DND 5E). Not only that, but since every fantasy RPG has ships sailing and merchant caravans traveling, these items could easily find their way into people’s lives and homes the world over. And the easier something is to make in a particular region, the more commonly available it's likely to be.

Got a new shipment of them just today.

But take a moment to ask yourself what alchemists, or just those who raise and care for magical beasts, could make out of the astonishing materials in your average high fantasy setting, or accomplish with the help of these unique creatures. Just off the top of my head you might find:

- A poultice made with troll’s blood, though it stings like mad, can help quickly stop bleeding, minimizing scarring, and leading to rapid recovery from even wounds. Something that was once dismissed as a swamp remedy that’s now standard practice.

- Cockatrice venom, when applied to darts, can allow for safe capture of dangerous animals and people alike. A common trick used by bounty hunters, city watch, and game wardens alike.

- Cinder lizards are practically immune to the effects of fire and smoke, making them ideal beasts of burden for assisting in large-scale foundries and forges, or for riding across deserts.

From creating new forms of smokeless lamp oil using slow-burning drake bile, to inventing a hard-drying masonry with the addition of unique components into the mixture, to coming up with an explosive mixture of powdered dragon horn and rendered animal fat used for blasting tunnels through mountains, there are hundreds of little ways people’s lives might be changed just with a little applied cleverness. Even the regular presence of healing potions and their equivalent could drastically alter how long people live, and what’s considered a death sentence in the setting.

Not only that, but the entire culture of an area might shift because of the possibilities of a single invention, or the application of particular creatures. Dwarves are always associated with mining, for example, but why not orcs, as they’re strong, tough, and can see in the dark as well as any dwarf? Or tieflings, for that matter? Even if these are just small, regional changes or local shifts in the ways we think of certain species, consider how it might change the setting in big ways and small alike.

And Then There’s Magic


Magic is, in many ways, the icing on the cake. Because in a high magic setting it’s going to be pretty commonly available. There are colleges that train new magic users every year, spellcasters are often found in specialist positions in armies or in mercenary companies, and there are usually entire guilds dedicated to the preservation and teaching of the magical arts.

And this is when things can get a little on the bonkers side.

Now, on the big end you could have places like Moüd, City of Bones (available in Pathfinder Classic or DND 5E), where the city is run by a guild of necromancers, and it is kept intact by a workforce made up of the risen dead. They clean the streets, keep the highways from being covered in sand, repair buildings, tend the orchards, and hundreds of other tasks that would be extremely demanding from a workforce that had to eat, drink, breathe, and rest in the middle of the desert. You might have a natural city where the trees have come together to form shelters, watched over and tended by a cult of druids whose animal companions and spells allow them to do seemingly impossible tasks. There might even be cities tended to by bound djinn, devils, or worse, using their powers on behalf of conjurers to create miracles for the people who live there.

Just sign on the dotted line, here. And here.

But let’s wind that back a touch.

Because even if magic is taught on a fairly wide scale across a setting, not all who study it will excel. Some may reach a certain point and simply no longer be able to proceed. Others may only learn a few minor spells, and be unable to master more than that… but even minor magics, spread wide, can change the face of a setting.

As an example, take prestidigitation. Put into a wand, it could be a method of cleaning one’s home, doing laundry, or tidying up a kitchen that can be done with a flick of the wrist. Whether used on clients’ clothes, or the streets of a city, this one cantrip if known by enough people, could alter communal cleanliness. Everburning torches, which are made with a simple spell, can light homes, streets, vehicles, and more, which is something those of us in the modern-day often forget was a colossal leap forward. Even a simple spell like mount would allow someone to get onto a ghostly horse that needs no food, leaves no waste, doesn’t have to be stabled, and which vanishes once the rider reaches their destination. The ability to cast create water to make clean, drinkable water anywhere could allow farms to avoid drought, would ensure city cisterns are filled, and so on, and so forth, eliminating a massive problem that could befall any nation.

Though it’s true that big, impressive spells could drastically alter the lives and expectations of those in a fantasy setting (teleporting goods and people across continents, shaping raw stone into huge buildings in a matter of hours instead of years, enchanting golems or elementals to act as the brute muscle in any kind of industry, etc.), even little things if commonly available can alter the world in big ways. So even if the magic available is just the ability to preserve meat on long journeys with something like gentle repose, take a moment and ask yourself who is going to use that magic, and what they might use it for.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, November 19, 2016

The Pill-Popping Paladin

Farran had cleaned the blood from his sword, and smoothed the nicks from the blade with a whetstone. He washed the sweat and stink from his body. He polished his armor and shield until they shone, and the dents from the day's battle were little more than irregularities in the steel skins. He said his prayers. When all was said and done, though, he could not banish the sound of the demon's roar from his mind. The madness in its gaze, and the hunger as it tore at his shield even as ichor spilled across the temple's floor, were seared into his mind like a brand. He raised his pipe, lit it, and breathed deep.

The smoke filled his lungs, and it quieted the memories. He would sleep tonight, and with the blessing of the gods, his sleep would be dreamless.

The gods were good, to bless us with such bounty.

Drugs are one of those mechanics that most players simply don't toy with, excluding the sheer number of PCs who get completely hammered before, during, or after an adventure. But while ale and wine flow commonly in most games, it's fairly rare for player characters to touch the harder stuff. Why? Well, because it gives you a temporary benefit, but it damages one of your stats, and has the potential to cause addiction.

Of course, paladins have ways around that.

The Pill-Popping Paladin


Hard drugs in Pathfinder can give small, but effective, bonuses. Silvertongue, invented by yours truly, gives you a 1d2 bonus to your Charisma score for an hour, for example. Zerk provides a +1 bonus to your initiative, and +1d4 to your Strength, for the next hour. These drugs also do 1d4 and 1d2 Constitution damage, respectively. Also, as I pointed out in The Best Drugs in Pathfinder, every time you take a dose of one of these substances, you have to roll a Fortitude save to avoid addiction. That can be problematic, because drug addiction can have crippling effects on a character.

It's important to remember, though, that drug addiction is considered a disease, and can be cured by applicable magics. Paladins are immune to diseases both normal and magical as of 3rd level, however, which renders the Fortitude save a moot point. Even better, paladins who cast spells (since there are archetypes that give up spellcasting) have the ability to restore ability damage. This gives them the ability to reap the benefits of drug use, without all the negatives that come with it.

Antipaladins are worse. So much worse..
 
But even though paladins can do this, mechanically, are they allowed to thematically? After all, drug use is one of those things we tend to think goes against a paladin's code... but why would it? Especially if the substances a paladin is using, like elven absinthe or harlot sweets, are not illegal to buy, or use, and there are no proscriptions against those substances in that paladin's faith?

The closest argument that could be made regarding drug use is that it may be seen as dishonorable to give yourself an advantage with a performance-enhancing substance. However, if that is true, then where do you draw the line? Is wearing enchanted armor, or wielding a magical sword, giving you too much of an advantage for you to still be honorable? Is using magic against a creature who cannot cast spells using an unfair advantage? Are you allowed to accept morale bonuses from the bard, or transmutation spells from the wizard, to help in the heat of battle? Are you allowed to drink strong coffee to stave off the penalties from fatigue (which is an actual ruling)?

What Drives The Drug Use?


The mechanical quirk is fun, but hardly game breaking. The benefits gained from imbibing drugs are small, variable, and they do cause damages that have to be healed. Even if you get a free pass on the addiction roll, there's still the question of why your paladin feels the need to shoot up.

Is your paladin a front-line warrior, who prepares for every possible situation? In much the same way he'd carry healing potions, and alchemical weapons, why wouldn't he pack battlefield drugs to help him keep going when the chips were down, and lives were on the line? Does your paladin take drugs to help stave off the long-term effects of staring into the abyss of horror and damnation that he took vows to protect others against? Or does your paladin take drugs in order to reach a higher state of consciousness, communing more clearly with the gods in an altered state of consciousness?

Are the drugs a crutch, or a tool? An escape, or a prison? Those choices are yours to make, and they remain particularly interesting choices.

For more inspiration, check out 5 Tips For Playing Better Paladins!

Like, Follow, and Stay Tuned For More!


That's all for this installment of Unusual Character Concepts. Hopefully this one gave you something to chew over, whether you're a player, or a game master.

For more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my alley cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife or my most recent collection of short stories The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!