Showing posts with label craft. Show all posts
Showing posts with label craft. Show all posts

Wednesday, December 28, 2022

Common Place Magic, and Everyday Alchemy in High Fantasy Games

In some game settings magic is a truly rare thing. Sometimes it’s because it takes a lifetime of mastery, or it is particularly resource-intensive, and thus it is only something that can be called on by the elite of a society. Other times magic is unpredictable, making it unreliable at best and outright dangerous at worst. And in some systems magic is tainted, its powers a gateway for dread powers and forces that should not be named.

All power comes at a price, after all.

However, in high magic games, magic is everywhere. Whether it’s in the inborn abilities of particular species of creatures, the commonality of spellcasting classes, or just in how readily-available items like healing potions, magic wands, alchemical charms and unguents, etc., are. And while there are always GMs who want to dismiss that commonality, you really do get a lot more creativity out of embracing the sheer ridiculousness that can come with magic being something most people have at least heard of, even if they don’t use it on a daily basis themselves.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

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How Does This Change and Shape Your Setting?


Consider, for just a moment, the availability of alchemy in a high-fantasy setting.

Now we’re not just talking alchemist PCs; we’re talking anyone with a formula book who can make a particular recipe to create a usable item with extraordinary properties. If you're in a high fantasy game, alchemist is likely a necessary profession in your setting; it might even have its own guild, like the Ingeneurs in my splat book Silkgift: City of Sails (available for PFClassic and DND 5E). Not only that, but since every fantasy RPG has ships sailing and merchant caravans traveling, these items could easily find their way into people’s lives and homes the world over. And the easier something is to make in a particular region, the more commonly available it's likely to be.

Got a new shipment of them just today.

But take a moment to ask yourself what alchemists, or just those who raise and care for magical beasts, could make out of the astonishing materials in your average high fantasy setting, or accomplish with the help of these unique creatures. Just off the top of my head you might find:

- A poultice made with troll’s blood, though it stings like mad, can help quickly stop bleeding, minimizing scarring, and leading to rapid recovery from even wounds. Something that was once dismissed as a swamp remedy that’s now standard practice.

- Cockatrice venom, when applied to darts, can allow for safe capture of dangerous animals and people alike. A common trick used by bounty hunters, city watch, and game wardens alike.

- Cinder lizards are practically immune to the effects of fire and smoke, making them ideal beasts of burden for assisting in large-scale foundries and forges, or for riding across deserts.

From creating new forms of smokeless lamp oil using slow-burning drake bile, to inventing a hard-drying masonry with the addition of unique components into the mixture, to coming up with an explosive mixture of powdered dragon horn and rendered animal fat used for blasting tunnels through mountains, there are hundreds of little ways people’s lives might be changed just with a little applied cleverness. Even the regular presence of healing potions and their equivalent could drastically alter how long people live, and what’s considered a death sentence in the setting.

Not only that, but the entire culture of an area might shift because of the possibilities of a single invention, or the application of particular creatures. Dwarves are always associated with mining, for example, but why not orcs, as they’re strong, tough, and can see in the dark as well as any dwarf? Or tieflings, for that matter? Even if these are just small, regional changes or local shifts in the ways we think of certain species, consider how it might change the setting in big ways and small alike.

And Then There’s Magic


Magic is, in many ways, the icing on the cake. Because in a high magic setting it’s going to be pretty commonly available. There are colleges that train new magic users every year, spellcasters are often found in specialist positions in armies or in mercenary companies, and there are usually entire guilds dedicated to the preservation and teaching of the magical arts.

And this is when things can get a little on the bonkers side.

Now, on the big end you could have places like Moüd, City of Bones (available in Pathfinder Classic or DND 5E), where the city is run by a guild of necromancers, and it is kept intact by a workforce made up of the risen dead. They clean the streets, keep the highways from being covered in sand, repair buildings, tend the orchards, and hundreds of other tasks that would be extremely demanding from a workforce that had to eat, drink, breathe, and rest in the middle of the desert. You might have a natural city where the trees have come together to form shelters, watched over and tended by a cult of druids whose animal companions and spells allow them to do seemingly impossible tasks. There might even be cities tended to by bound djinn, devils, or worse, using their powers on behalf of conjurers to create miracles for the people who live there.

Just sign on the dotted line, here. And here.

But let’s wind that back a touch.

Because even if magic is taught on a fairly wide scale across a setting, not all who study it will excel. Some may reach a certain point and simply no longer be able to proceed. Others may only learn a few minor spells, and be unable to master more than that… but even minor magics, spread wide, can change the face of a setting.

As an example, take prestidigitation. Put into a wand, it could be a method of cleaning one’s home, doing laundry, or tidying up a kitchen that can be done with a flick of the wrist. Whether used on clients’ clothes, or the streets of a city, this one cantrip if known by enough people, could alter communal cleanliness. Everburning torches, which are made with a simple spell, can light homes, streets, vehicles, and more, which is something those of us in the modern-day often forget was a colossal leap forward. Even a simple spell like mount would allow someone to get onto a ghostly horse that needs no food, leaves no waste, doesn’t have to be stabled, and which vanishes once the rider reaches their destination. The ability to cast create water to make clean, drinkable water anywhere could allow farms to avoid drought, would ensure city cisterns are filled, and so on, and so forth, eliminating a massive problem that could befall any nation.

Though it’s true that big, impressive spells could drastically alter the lives and expectations of those in a fantasy setting (teleporting goods and people across continents, shaping raw stone into huge buildings in a matter of hours instead of years, enchanting golems or elementals to act as the brute muscle in any kind of industry, etc.), even little things if commonly available can alter the world in big ways. So even if the magic available is just the ability to preserve meat on long journeys with something like gentle repose, take a moment and ask yourself who is going to use that magic, and what they might use it for.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, July 12, 2021

My Latest Craft Project: My Noble Squire Becomes a Dark Angel

Folks who've been watching my feed for the past little while know that I've been dabbling in the grim darkness of the far future since the pandemic got started a year and a half or so ago. Hell, the last three additions to my Character Conversions page were Pathfinder guides for an Imperial Commissar, the Death Korps of Krieg, and the Catachan Jungle Fighters. And for those who didn't see it recently, I even penned a piece of game tie-in fiction with my short story Waking Dogs- A World Eaters Tale.

Incidentally, I have had a tough time getting reads on that, so if you're a fan of watching what happens when one of these berserkers has a moment of clarity, I'd urge you to take a look!

But all work and no play makes Jack a dull boy, as the saying goes. And while I do have fun writing up articles and stories like that, it is still work. So I thought that I'd try to do something that I hadn't really tried my hand at yet. Something that I kept seeing a lot of progress photos and such about... miniature painting.

Only problem was that I didn't have a miniature... but I did have a squire.

So rather than attempt to replace my companion Sir Pencival, I decided to do my best to give him an upgrade. So now after watching a lot of videos, making a couple of mistake, and redoing a couple of layers until I was satisfied, I present to you Brother Pencival of the Dark Angels!

Your weapon, my lord.

An Extra Large "Mini," and a Very Long, Terrible Joke


This little craft project occurred to me because I don't have the cash to purchase an army of my own, but when the pandemic hit I often joked that it was finally time to get into learning how to paint. Rather than buy expensive minis to practice on, though, it was my stalwart companion Sir Pencival who caught my eye. I acquired him years ago from Amazon, and he's traveled to many signings and conventions at my side to keep my pen at the ready should someone request a signature on one of my books. And it was because of Pencival's knightly look that my mind went to the Dark Angels, and I remembered the tales of old when Caliban was young, and many of the knights were raised up by augmentation and surgical alteration even if they were too old to become true space marines.

While I was warming to the idea (having a story behind any craft project always makes me that much more interested in where it's going) there was one question I couldn't quite figure out. Why would a space marine, especially once from the proud and noble first legion, be charged with caring for my pen in between when I was wielding it?

When the answer came to me, I knew I was going to have to complete the project... because I realized that as a professional author that makes me a legitimate CHAPTER MASTER!

Thank you for reading along with me this far. And yes, for those who are wondering, I am proud of myself for this truly awful pun.

Only in death does service end.


For Folks Who'd Like More, Check These Out!


If you didn't click away in disgust after that awful joke, there is some more amusing stuff of mine you might be interested in on this topic!

Firstly, if you're into game comparison articles, then you might want to check out Which Space Marine Chapters Best Represent The Garou Tribes of Werewolf: The Apocalypse? I've found that using another grimdark property as a point of reference allows me to more easily help people I talk to find their bearings, and I had a couple of laughs while I was putting this together.

Also, if you need more 9-foot-tall bioweapons in your life, but you wish we got to see them deal with things like PTSD, civilian re-integration, and coming to grips with the damage that's done to a child soldier over the term of their careers, then you should definitely check out my latest novel Old Soldiers as well!

Recently re-released with a new cover, and extra content!

Lastly, if you're one of the folks out there who enjoys your 40K stories being performed by someone who puts a lot of heart and soul into their videos, you should definitely check out A Vox in The Void. He's certainly no slouch in the field, and he's done dramatic readings of two of my tales, linked below!

First is the dramatic reading of "Waking Dogs," listed above:



And if you're more of a fan of the Imperial Guard, then you should definitely check out "Almost":



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my cat noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, December 31, 2018

Get Your Hands on Some Tormented Artifacts! (Especially if You're a LARPer)

The Internet is full of crafty people who make strange, unusual, striking, and downright awesome stuff. The problem is that most of the time you only find them by accident. You happen to be scrolling through a group you don't go to much, or a friend shares a link, or the random numbers of the algorithm give you a brief glimpse at someone's work, and show you a door you could step through if you were intrigued enough.

Today, I'd like to be that door for folks who haven't heard of Tormented Artifacts.

Seriously, step through already! There's all kinds of goodies in there.

What Is Tormented Artifacts?


Tormented Artifacts is the place where you can get work by crafter Dmitri Arbacauskas, who makes some lovely, high-quality stuff. Not only that, but he makes unusual pieces that you won't typically find outside of a convention (and what's even better, he'll make custom adjustments to ensure his customers are happy with their order, though there may be a few extra bucks tacked on for additional materials, efforts, etc.).

Seriously, LOOK at this thing!
While there are plenty of fun accessories for those among us who like to stand out from the general populace, Dmitri's work is particularly good for folks out there who enjoy LARPing. From body braces, to hand wraps, to masks, to pouches, his leather is durable, high-quality, and formed with skill. Additionally, you can get pretty much any sort of symbol, crest, or unique marker burned into it, if you can provide the artist with something to work off of.

You get what you pay for when it comes to this artist, which is why I would strongly suggest everyone out there who wants that memorable piece for their character (or just a durable, everyday accessory that will be with you for years to come), that you check out Tormented Artifacts today.

I did, and I'm very pleased with the results.

And if you're looking for some other folks you may not have come across, you should also check out:


The former is more about armor, weapons, and other boffer accessories, while the latter is a costuming resource I recommend everyone know about.

That's all for this week's Moon Pope Monday post. Remember, small businesses are always there for our hobby, so show them some love and spread the word!

For more of my work, check out my Vocal archive, my Gamers page, or stop by Dungeon Keeper Radio. You could also head over to My Amazon Author Page to get some of my books, like my sword and sorcery novel Crier's Knife!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, and Twitter. And if you'd like to help support Improved Initiative, remember that you can tip me by Buying Me A Ko-Fi, or you can go to The Literary Mercenary's Patreon page to become a patron.

Monday, February 6, 2017

The 10 Trials of The Master Bladesmith

When we think of master bladesmiths, we tend to imagine old men forgotten in the woods, or sequestered in a monastery. Men with heavily-muscled arms and thick beards, who have solved the riddle of steel. The sorts of people adventurers and warriors seek out, begging them to forge weapons that can slay dragons, or cleave through enemy armor like it was made of paper.

How sharp can you make it?
What a lot of us tend to forget, though, is that in this age of mechanization there are still real master bladesmiths. And while they might not be able to wield magic, the blades they create are astonishing. Works of art, unmatched pieces of craftsmanship, and deadly weapons, they are truly something to behold.

Not just anyone can call themselves a master bladesmith, though. They have to undergo the 10 trials.

The 10 Trials of The Master Bladesmith


There are, according to Atlas Obscura, fewer than 200 people in the world who hold the title of master bladesmith. This title is granted by the American Bladesmith Society (which, to be fair, has only been around since the 1970s), and it was designed as a way to recognize and encourage mastery of a trade in a world where traditional bladesmithing was quickly going extinct.

So what does it take to become a master?

Well, first someone has to join the organization. This officially makes them an apprentice (in the sense that they're new, not in the sense that they're actually working for another smith, though that can happen if members decide to join forces). After three years of membership, or two for those who complete a course offered by the Society, an apprentice can take their first test. The apprentice forges a blade, and then that blade has to cut a rope in a single swing (the rope is unsecured, and the cut must be roughly 6 inches from the bottom). The same knife must then chop through two 2 x 4 pieces of wood, and immediately after must be proven keen enough to still shave hair from someone's skin. Lastly, the blade is bent at a 90-degree angle to prove it was forged with skill. If the blade shatters, even if it's passed all the other tests, the apprentice fails.

Once the performance test is done, the apprentice must bring five carbon steel blades of their own to be examined by master smiths. If those on the panel decide the individual displays the proper skill, then they advance to the rank of journeyman.

Gaining two craft feats, and one spell-like ability.
That's tough enough, but it's nowhere near as grueling as what comes later. Journeymen must train apprentices by sharing wisdom and skill with them, and it takes another 2 to 3 years of work and refinement before they can attempt to be named a master. They have to undergo the same performance test on a blade, but this time the blade must be Damascus steel, and have a hidden tang.

If the journeyman passes the performance test, they must again come before the masters with five new blades. At least one of those blades must be made of Damascus steel, and there must be a Damascus steel quillion dagger, which is considered one of the most difficult pieces to make by the Society. If the journeyman's work passes muster, they are bestowed the rank of master by those who earned it before them.

6 Years to Earn, A Lifetime to Master


Those are some pretty rigorous standards, and the results are beautiful blades. But ask yourself, what is the standard of a master bladesmith in your game? What difficult weapons must they make to prove their mastery over steel, and what tests must their weapons pass before they are deemed sufficient enough to earn the title for their maker?

That's all for this week's Moon Pope Monday post. Thanks for stopping in, and I hope it's provided you with a bit of food for thought. If you'd like to support Improved Initiative so I can keep bringing you content just like this, stop by The Literary Mercenary's Patreon page. For as little as $1 a month, you get some sweet swag, as well as my undying gratitude. Lastly, if you haven't followed me on Facebook, Tumblr, or Twitter yet, why not start today?

Monday, December 22, 2014

Making A Miniature Sword From A Nail!

As a quick reminder there's a giveaway going on this month! Check out the details in this post, or just email me using the form on your right to claim your free ebook from a Pathfinder Tales author!

Everyone loves those montages in epic fantasy films where our hero forges a sword. The ringing blows of a hammer overlaid with drums and raised voices, sparks flying in the darkness and the steam as the weapon is quenched of its fires speaks to something primal in all of us. Well this is just like that, except on a tiny scale.

A very tiny scale.
If you've ever wanted to turn your G.I. Joe into Conan the Barbarian then this video is just what you've been looking for. With a handful of basic tools, a little elbow grease and a lot of dedication it's possible to take any random nail you have laying around and to turn it into a broadsword fit for a true (though miniature) warrior.

Check out this video at Inspire to Make which started all of this crazed enthusiasm.


If that doesn't make you want to arm every toy in your possession, then I have no idea what will.


Thanks as always for dropping in, and if you'd like to support Improved Initiative then drop by my Patreon page and become a patron today! If you want to make sure you get all of my updates then follow me on Facebook and Tumblr too!