Showing posts with label gangsters. Show all posts
Showing posts with label gangsters. Show all posts

Monday, October 28, 2024

What Future Mission Modules Would You Like To See For "Army Men: A Game of Tactical Plastic"?

It's been a little over half a year since my RPG Army Men: A Game of Tactical Plastic hit the market. Since we had a pretty successful Kickstarter, I wanted to make sure that I kept expanding on the options players and Game Masters alike had available to them, and one thing I was concerned about was the missions squads would get sent on. Because while there is a mission in the base book to get players and Game Masters started, I wanted to make sure there was more than just that one module to kick things off.

As of this weekend, the first stand-alone mission A Night At Breckon's Beacon is officially out! And if a squad hunting down missing comrades-in-arms, and tracking them to an old, dilapidated castle on the Western border of United Polymeria sounds like a good way to spend your night, then I'd highly recommend you get yourself a copy! However, I don't want to rest on my laurels, and I did have a few questions for players (as well as potential players) regarding my plan for the rest of these initial mission releases.

Seriously, check it out if you haven't!

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

A Sample Platter of The Plastos Federation


For folks who haven't picked up a copy of Army Men for themselves yet, the location we start off in is the Plastos Federation; a collection of the nations United Polymeria, the Styric Republic, Acrylica, and the Acetal Alliance. A Night at Breckon's Beacon takes place, as mentioned, in United Polymeria, and plays into some of the culture and history of that particular nation (U.P. is at least partially inspired by the U.K. and its history, so it has timelines going back for centuries to when the longbow and the claymore were actual weapons wielded on the battlefield, and castles were the norm for fortress construction).

My intention was to provide one mission for each of the other nations, as well as a Federation mission that would be specifically geared as a cooperative mission drawing on troopers from any nation players wanted to bring. However, since I'm looking at my workdesk and plotting which projects are going to go out next, I thought I'd share some of the ideas that I had, and ask my readers what mission description interests them most?

I've got quite a few ideas to choose from...

The current ideas include:

- (Acrylica) Experimental Duty: A squad of troopers is sent to reinforce security at a location that will be running a classified experiment. This module will likely involve several waves of enemies, a great deal of firepower, and a need to properly defend a static location.

- (Styric Republic) Precinct Assault: Organized crime and corruption is a serious problem in the Styric Republic. An infamous gangster is being held at a decommissioned precint, but his gang comes to try to break him out. The only thing standing between them and their goal, is your squad.

- (Acetal Alliance) Reclamation: The war between the Silicate Autocracy and Halogen left lasting scars, even though the two nations united in the face of the vespoid threat. Booby traps are commonplace, and before any abandoned town can be rebuilt it's necessary for squads to sweep them for dangers. A relatively routine mission turns deadly, and your squad has to find out if there are more than ghosts of a past war haunting an aging, abandoned town.

- (Plastos Federation) Bug Hunt: Vespoid incursions don't always require an all-out assault... sometimes what they need is a decapitating strike. Federation assault teams often take on these dangerous missions, and your squad has been tasked with joining. Commanders promise you'll all get a medal for this if you pull it off... of course, Federation medals are often given posthumously.

While I have a couple of other suggestions for missions (some of which are larger than the one-offs described above), these are the ones I plan to start with. My intention is to offer a different kind of goal and playstyle for each one, and to give players the ability/opportunity to get a little sample of each nation, and to get a little dash of history and personality from them in order to decide which they really like. These missions can be played with the same characters, or with different ones, allowing players to try a variety of castes and builds to see what really jives with them.

So, which of the above ideas appeals to you? What would you like to see? Or is there a style of play or a kind of mission I didn't include that you'd like to see made official with an Army Men mission all its own? Make sure you let me know in the comments down below!

Additionally, consider checking out the following supplements that have already been released for the game, along with the show Tactical Plastic Report, which is currently available on the Azukail Games YouTube channel!

- Army Men: Threat Assessments: The first collection released after the original game dropped, this supplement is full of new creatures for your squad to have to deal with when out in the field.

- Army Men: Medals of Honor: This supplement introduced the Medals System, allowing players to earn medals for their troopers, gaining unique bonuses and abilities usable for the rest of the campaign.

- Ungentlemanly Warfare: A Baker's Dozen of Booby Traps: Giant bugs and enemy combatants aren't the only threats you'll have to deal with in the field. Booby traps are a serious concern among troopers looking to leave their service with as many limbs as they started.



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, March 4, 2024

Expanding "Army Men" Into Other Genres

For folks who haven't heard, a lot of my content is currently on-sale over on Drive Thru RPG thanks to the GM's Day Sale going on right now! While 144 of my titles are on-sale right now, today I wanted to talk about Army Men: A Game of Tactical Plastic. Because while the first supplement Army Men: Threat Assessments is already out, and I'm hard at work on Medals of Honor (which should be ready for release this spring), I do have some longer-term goals for this game... goals that will be much easier to reach if I can get some of you fine folks all aboard the bus in order to help me keep putting together new stuff for this RPG!

I can see the next objective from here!

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Mercenaries, Gangsters, Psychics, and Spies!


While Army Men: A Game of Tactical Plastic is a fully functional RPG base book that one can grab and use as it stands, it was always meant to be a spring board to jump out to other genres of play. Because while the base game is meant for squad-based play where you and your fellow troopers are given missions and assigned objectives to complete, I know that isn't the game for everyone out there.

However, it was never intended to be the only style of game play supported by this RPG... I just couldn't fit all the options into the base game!

I've got plans... just need a little help to make them happen...

So what does the future hold, assuming I can find enough rope to play out for this game? Well, in addition to more gear, guns, vehicles, classes, monsters, and mission packs, I'd also like to expand the genre to some of the following areas:

- Army Men: Soldiers of Fortune- Rather than being regular members of the military, the party operates as hired guns. A more traditional "adventuring" route, this would come with new classes and subclasses, and a Reputation metric to replace the load out typically given to soldiers by the military they serve. This would, ideally, have a kind of A-Team vibe, where players could come from anywhere, and get involved in nearly anything!

- Army Men: Game of Shadows- The intelligence services of the Plastos Federation, and all of its member nations, fight their wars in alleys and backrooms, using whispers, rumors, poisons, seduction, and other tools of the espionage trade to complete their missions. Whether you want to do something wild and crazy like James Bond or Mission: Impossible, or you'd rather stay grounded and serious, taking inspiration from WWII and the Cold War, this book would expand your toolset, and likely delve deeply into the shadow warriors, paramilitary forces, and other aspects of the setting to give them even more teeth.

- Army Men: Gangsters and Gumshoes- The streets of the Federation may seem clean, but every town has its dirty business. From back alley runners to street corner dealers, everybody answers to someone. Whether your squad are an up and coming group of hoods looking to break into the big leagues with a heavy score, or you're a pack of private eyes who are out there doing what the cops can't (or just won't), this particular game would have a smaller focus than the grand wars seen in the previous two. Players would be solving cases, getting into mysteries, pulling jobs, and trying to make heads or tails of what's happening while trying to stay out of jail, and avoiding floating face down in the river.

- Army Men: Weird War- While we have a couple of very sci-fi additions in Threat Assessments, those are just an appetizer for the nonsense I'd love to add in with Weird War. This book would get into the strange implications of what the vespoids truly are, where they came from, and what some of the other forces operating behind the scenes are who may have instigated this whole conflict for their own benefit. Who built the bizarre Mekanauts that have wiped out entire regiments before finally being destroyed? What are those strange lights in the sky some airmen have reported? What kinds of experiments go on in the backrooms of government laboratories? From psychic classes and advanced weaponry, to the implications of aliens, intelligent machines, and more, this one will cover a wide variety of sci fi nonsense that would greatly expand antagonists, as well as resources for players.

What Do You Want To See Most?


If you read this far in this week's entry, I want to know from you... what do you want to see in Army Men going forward? Do you have a particular genre of the four above that really speaks to you? Or is there one I didn't mention (such as the Old West for folks who want to use those plastic cowboy toys)? Alternatively, would you rather see mission packs so you could run your players through some preplanned battles, NPC lists to fill out the roster, or just more interesting locations to beef up what's on the map?

It's still early enough in the game that we can go in all sorts of directions, but we need to hear what you want before we can pick the proper direction! So please leave your thoughts in the comments below, or reach out to us on social media. Lastly, don't forget to pick up your copy of Army Men: A Game of Tactical Plastic and Army Men: Threat Assessments while they're still on-sale this week!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!