Showing posts with label modules. Show all posts
Showing posts with label modules. Show all posts

Monday, January 6, 2025

Army Men Mission Packs: Full Modules, Or Merely A Mission Brief?

While the Anniversary Bundle For "Army Men: A Game of Tactical Plastic" is currently going on, I've been thinking on new directions to go with future supplements, and how to expand the game in a meaningful way. Though I've had ideas for expanded equipment, more enemies, additional genres, and more, I figured that the best thing to put out would be a few more missions. Because while there's a single mission module in the core rulebook, and A Night At Breckon's Beacon came out a little while ago, I figured that the best thing to get more people playing was to give them an easy way to get more boots on the ground.

However, a suggestion recently came in for upending the format I have been using so that I can get more missions (and more creative freedom) into the hands of Game Masters... my question for you all is which road you'd prefer I go down?

As always, make sure you leave your comments down below!

But before I get into the meat of today's post, remember, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

A Detailed Module, Or A Brief Layout?


For folks who've picked up any of my modules, whether it was for Army Men or something like my dark fae adventure The Price of Iron or the fantastical slasher The Curse of Sapphire Lake, you're probably familiar with the way I write a mission. Generally I cover the main plot, I provide a handful of NPCs and interactions, some history of the location, necessary maps for any combats, and some different, branching paths an adventure might take depending on player actions (or lack of actions, in some cases). It's pretty complete, and usually hits just over 10K words (something like 15-20 pages).

However, it was recently suggested that I should release something for Army Men that's along the lines of what Modiphius does for their Star Trek Adventure Briefs. The way these supplements are laid out is that each one details a dozen given disasters that act as the central plot lines of adventures, essentially givine the Game Master the central thrust of the mission, and then leaving them to fill in the blanks to flesh out the mission their own.

I'd check it out if you haven't!

Both of these formats have their own advantages and disadvantages. For example, fully-contained modules have their own maps, NPCs, and a full story along with a lot of safety rails to help a Game Master keep a story going. However, they require a lot of art, a lot of careful weaving together of plot points, and even adventure modules on the shorter side can eat up a lot of word count in a big damn hurry. They're also a huge pain in the ass to write, and frankly they don't tend to move a lot of copies... which are two main reasons I don't put them out as often as other supplements.

On the other hand, a single supplement that contains a slew of potential missions can make it feel like the Game Master is getting more bang for their buck. However, I feel the key is for all of those adventures to take place in a single location, which will act as the tentpole the missions surround. So just like how Star Trek mission packs focus on the ship and its crew, I feel that I would need to release these packs around something like a naval vessel and the situations it engages, or around a location like Fort Foxtrot, detailed in the back of the base book.

Where the hell is our fire support, dammit! We can't lose this fort!

On the one hand, I can see the appeal of getting a bunch of potential complications around a single location. However, given the tactical nature of Army Men as a game, I feel like leaving out all those details leaves a lot of work for the Game Master, who will now need to design encounters with vespoids, shoot outs with cartels, booby traps, maps of where troops are moving through, and so on, and so forth.

So I want to take a moment to ask folks this week, what kind of supplements would you like to see more of going forward? Do you like the detail-oriented missions where the Game Master is given the stats of the monsters, maps, laid-out encounters, equipment recommendations, and all the details they need to run a 2-4 hour session? Or do you think giving the Game Masters some basic tools, the profile of a shared location, and a nudge in the right direction is sufficient, even with all the extra work they'd need to do?

Now, this isn't technically an either-or situation. I'm perfectly capable of doing both varieties of content. However, I can only write so many things so quickly, so what I'm asking for from my readers this week is to let me know in the comments which variety of supplement you would prefer to see first. Are you someone who wants a bunch of loose threads and ideas that can be woven together into a pretty decent arc of a full campaign? Or do you prefer having all of the tools in your hands with as many maps, notes, and NPCs as possible so you aren't caught off-guard?

Let me know down in the comments below, on social media, and so on. Also, don't forget to pick up your Army Men Anniversary Bundle before it expires! And lastly, if this is your first time hearing about Army Men, and you'd like to know more, check out the series Tactical Plastic Report I'm doing about it over on the Azukail Games YouTube channel!


Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, October 28, 2024

What Future Mission Modules Would You Like To See For "Army Men: A Game of Tactical Plastic"?

It's been a little over half a year since my RPG Army Men: A Game of Tactical Plastic hit the market. Since we had a pretty successful Kickstarter, I wanted to make sure that I kept expanding on the options players and Game Masters alike had available to them, and one thing I was concerned about was the missions squads would get sent on. Because while there is a mission in the base book to get players and Game Masters started, I wanted to make sure there was more than just that one module to kick things off.

As of this weekend, the first stand-alone mission A Night At Breckon's Beacon is officially out! And if a squad hunting down missing comrades-in-arms, and tracking them to an old, dilapidated castle on the Western border of United Polymeria sounds like a good way to spend your night, then I'd highly recommend you get yourself a copy! However, I don't want to rest on my laurels, and I did have a few questions for players (as well as potential players) regarding my plan for the rest of these initial mission releases.

Seriously, check it out if you haven't!

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

A Sample Platter of The Plastos Federation


For folks who haven't picked up a copy of Army Men for themselves yet, the location we start off in is the Plastos Federation; a collection of the nations United Polymeria, the Styric Republic, Acrylica, and the Acetal Alliance. A Night at Breckon's Beacon takes place, as mentioned, in United Polymeria, and plays into some of the culture and history of that particular nation (U.P. is at least partially inspired by the U.K. and its history, so it has timelines going back for centuries to when the longbow and the claymore were actual weapons wielded on the battlefield, and castles were the norm for fortress construction).

My intention was to provide one mission for each of the other nations, as well as a Federation mission that would be specifically geared as a cooperative mission drawing on troopers from any nation players wanted to bring. However, since I'm looking at my workdesk and plotting which projects are going to go out next, I thought I'd share some of the ideas that I had, and ask my readers what mission description interests them most?

I've got quite a few ideas to choose from...

The current ideas include:

- (Acrylica) Experimental Duty: A squad of troopers is sent to reinforce security at a location that will be running a classified experiment. This module will likely involve several waves of enemies, a great deal of firepower, and a need to properly defend a static location.

- (Styric Republic) Precinct Assault: Organized crime and corruption is a serious problem in the Styric Republic. An infamous gangster is being held at a decommissioned precint, but his gang comes to try to break him out. The only thing standing between them and their goal, is your squad.

- (Acetal Alliance) Reclamation: The war between the Silicate Autocracy and Halogen left lasting scars, even though the two nations united in the face of the vespoid threat. Booby traps are commonplace, and before any abandoned town can be rebuilt it's necessary for squads to sweep them for dangers. A relatively routine mission turns deadly, and your squad has to find out if there are more than ghosts of a past war haunting an aging, abandoned town.

- (Plastos Federation) Bug Hunt: Vespoid incursions don't always require an all-out assault... sometimes what they need is a decapitating strike. Federation assault teams often take on these dangerous missions, and your squad has been tasked with joining. Commanders promise you'll all get a medal for this if you pull it off... of course, Federation medals are often given posthumously.

While I have a couple of other suggestions for missions (some of which are larger than the one-offs described above), these are the ones I plan to start with. My intention is to offer a different kind of goal and playstyle for each one, and to give players the ability/opportunity to get a little sample of each nation, and to get a little dash of history and personality from them in order to decide which they really like. These missions can be played with the same characters, or with different ones, allowing players to try a variety of castes and builds to see what really jives with them.

So, which of the above ideas appeals to you? What would you like to see? Or is there a style of play or a kind of mission I didn't include that you'd like to see made official with an Army Men mission all its own? Make sure you let me know in the comments down below!

Additionally, consider checking out the following supplements that have already been released for the game, along with the show Tactical Plastic Report, which is currently available on the Azukail Games YouTube channel!

- Army Men: Threat Assessments: The first collection released after the original game dropped, this supplement is full of new creatures for your squad to have to deal with when out in the field.

- Army Men: Medals of Honor: This supplement introduced the Medals System, allowing players to earn medals for their troopers, gaining unique bonuses and abilities usable for the rest of the campaign.

- Ungentlemanly Warfare: A Baker's Dozen of Booby Traps: Giant bugs and enemy combatants aren't the only threats you'll have to deal with in the field. Booby traps are a serious concern among troopers looking to leave their service with as many limbs as they started.



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, August 12, 2024

Should I Make Videos For "Army Men: A Game of Tactical Plastic"?

As most folks know, I've been contributing videos to the Azukail Games YouTube channel for a while now (and you should check them out and subscribe if you haven't yet). While I originally talked about my Sundara: Dawn of a New Age fantasy RPG setting for Pathfinder and DND 5E, I started making audio dramas for the vignettes found in my supplements soon after. That eventually grew into Discussions of Darkness where I talk about the World and Chronicles of Darkness, and Tabletop Mercenary, where I talk about the business side of publishing in general, and RPGs in particular.

However, I was wondering if folks would like to see me talk more about my first full RPG, Army Men: A Game of Tactical Plastic on the channel?

... what do you think?

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Fighting The War On All Fronts


There are some people who prefer to read articles because they consume text more easily. There are some people who prefer to see the face of the people who make the products they use, and to hear the thought process of the designer in an interview-style format. For the former there's plenty of blog entries right here on Improved Initiative about this game, why I designed it the way I did, and the potential it has going forward... but I figured that it might be worth expanding that a little bit.

And not just because the unboxing video for my copies of the game books was one of the higher-watched videos the channel has put out in a while.


While it's been on the market since this Spring, Army Men has already had 2 supplements drop for it (Threat Assessments, which has more monsters and enemies for troopers to deal with, and Medals of Honor, which includes a Medal System for giving permanent bonuses and rewards to troopers who accomplish particular feats in the field), and there are 2 more in the queu to be released by Azukail Games in the future.

Since I'm still fighting to get the game seen and played (we're only 7 sales away from hitting Copper status last I checked the figure sheets), I figured that this is one area I haven't expanded into yet, and I wanted to see what you thought of it as members of the potential audience? Would you be interested in watching me talk about Army Men, giving break downs of the game, the world, the ideas behind it, and the supplements I've both made for it, and would like to make for it?

Some topics that are currently under consideration include:

- Reviews/rundowns of the current supplements
- Discussions of future supplements/soliciting audience opinions on what should come next
- Breakdown of the lore/setting/timeline of the resinous peoples
- Advice for how to run missions with this game

If there's something you'd like to see that isn't on the list, please feel free to include it in the comments below, with one exception. While it's been mentioned a time or two that I should do a recorded play of the game with a group and put that up for folks to see how it plays in real time, that is something currently outside the scope of my space, my equipment, and my skills. If I were to put something like that together it would take a lot of scheduling, resources, and editing to make it look good, sound good, and play smoothly... and that just isn't something I'm capable of making at the moment.

So it's not out of the question, but it isn't something I'd be able to make happen this year, barring something going extremely well for the game, and a massive audience showing up out of nowhere to raise their voices for it.

With that said, though, as long as I'm putting together additional supplements, my hope is to (at the very least) continue giving my listeners glimpses into the world, and into what Army Men can be as a game, and all of the different genres it can cover, and the stories it can tell. Such as this piece, taken from Medals of Honor, which has a definite James Bond flair to it.



Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, July 22, 2024

It's Christmas in July (And 150 Of My Supplements Are On-Sale)!

It's that time of year again! Every July, Drive Thru RPG has a sitewide sale that gives us as much as 40% (and sometimes more) off of the games we've been looking into, and been telling ourselves we were going to get one of these days. I wanted to remind you that, in case you've been going through my catalog, and earmarking things for when there's a sale, 150 of my current titles are on-sale right now!

And that's something that only happens... well, basically once a year.

So come get your copies before the sale is over!

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

So... What's On-Sale?


Like I said in the intro... 150 of my titles are currently on-sale! This includes offerings from most of the gaming companies I've worked for over the years, and it runs the gamut from my old work to my new. Given that my total titles are 178 at time of writing, that's a majority of my catalog currently marked down for you!

For instance, if you've wanted to get your hands on Army Men: A Game of Tactical Plastic and its current supplements Army Men: Threat Assessments and Army Men: Medals of Honor, all of those titles are on sale. So if you've wanted to check this game out, there hasn't been a better time than now!



But what if you're more of a World/Chronicles of Darkness player? Well, now would be a great time to pick up some of the pieces I've done for those games, too. Whether it's stuff I wrote for Azukail Games like 100 (Mostly) Harmless Goblin Fruits and Oddments To Find in The Hedge or 100 Mediums, or you'd prefer to grab some of the titles I wrote for High Level Games that appear in my 100 Kinfolk Bundle, now is a good time to get your hands on those, too. There's more than 30 titles with my name on the byline, and I've covered Vampire, Changeling, Werewolf, Mage, and even general use WoD titles like Deadly Country: 100 NPCs of Central Florida.

Additionally, all of my Sundara: Dawn of a New Age supplements are available right now! So whether you want to start off with something like Towns of Sundara (which provides 10 smaller towns and villages complete with maps, notable NPCs, histories, etc.), or Merchants of Sundara (which provides snapshots of 10 different merchant brands and unique operations in the setting) or even one of the city guides for places like Ironfire, Hoardreach, or Archbliss, now is the perfect time to see if my unique fantasy TTRPG setting is for you!

For those who are interested, I should note that Sundara is (at time of writing) only available for Pathfinder's first edition, and DND 5E. Other system conversions have been discussed, but the wheels are turning slow on that.



But what about older stuff? Stuff that might have fallen through the cracks over the years that you haven't seen, that you've forgotten about, or that you might not even have known I was part of? Well, I've got some of those for you, too!

If you're a fan of chaps and six-shooters, then you should definitely check out both 3Deep in The Wild West, and Devil's Staircase: Wild West Roleplaying. If you're a fan of Dungeons and Dragons 5E modules, and you didn't pick up the three I wrote for TPK Games, then I would highly suggest grabbing copies of False Valor (a murder mystery), Ghosts of Sorrow Marsh (a horrific battle in the bogs with vile monsters), and The Curse of Sapphire Lake (the love child between Beowulf and Friday the 13th)!



Look, I could keep going, but 150 of my 178 total titles available on DTRPG right now is a lot of stuff to talk about. Not only that, but because I've worked for so many different companies over the years on so many different settings and games, there's not really a clean way to categorize a lot of my work. So follow this sale link, and go take a look for yourself! The sale is only going on for 9 more days, so don't let it slip through your fingers.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, September 5, 2023

5 TTRPG Supplement Categories: Which Do You Want To See More Of?

I've said it before, but in the event you aren't a regular visitor to this digital space, I'm planning on changing up my TTRPG supplements in the near future. It will take a little while for the changes to become evident (as it takes me a month to write them, and then another month or so for the supplements to show up on DTRPG), but I'm trying to get as much input from my readers as I can during this transition period.

And whether you're one of my regular readers, or you've only picked up one or two of my supplements, I want to gather as much of your input as possible so I can take it into consideration going forward!

Because an author is nothing if they don't have an audience to read their work!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Supplements Come in Many Shapes and Styles


For a lot of us out there, TTRPG supplements are just one, big blob of content. Anything can be a supplement! However, while you can break supplements down by the game or setting they're meant for, as well as by genre, you can also break them down by topic.

And that's what I'd like to do this week! While this not an extensive list of every possible topic or category a supplement could cover, these are the most common ones I've put out so far. So if you see something that would really help you at your table (whether you're a GM, a player, or some combination of the two), please leave your input down in the comments, or tag me on social media with your thoughts!

#1: NPCs


Just as an example.

Whether it's the 1,000+ NPCs that are part of my 100 Kinfolk Bundle for Werewolf: The Apocalypse, or something like my 100 Prisoners For a Fantasy Jail, this has proven one of the more in-demand types of supplement over the years. After all, coming up with NPCs on the fly is tough, but it's something you have to do if you don't want your game world to feel too empty. This is, honestly, the category I use most as a Game Master, so it's the one that I tend to default to when I try to think of new projects... but is it the kind you would use the most, or is it one of the others?

#2: Things


After all, you've need something to read on that riverboat ride.

A category that gets a lot of looks, but which never hits the same numbers as NPCs, is things. Objects. Stuff. Sometimes describing these as "flavor" supplements is literal, like my 100 Fantasy Foods or 100 Sci Fi Cocktails, but this can also cover books to read, random pieces of loot as in 100 Miscellaneous Pieces of Tat to Find, and other such volumes. Flavor supplements often fill in those broad categories of a setting, giving you interesting details to add, or fun pieces of culture and style, like in 100 Fantasy Tattoos (And Their Meanings). This is particularly handy for those who can get the broad strokes of a game down, but who can get tripped up by trying to come up with all the details.

#3: Places


For those looking to go back in time.

Our made-up worlds are big places, and outside of the main areas where plot is happening, we often find a lot of rolling, empty space. The third part of the triumvirate of nouns is places, and though a lot harder to write, they come in two basic varieties for me. On the one hand you have a lot of smaller places that can be used as a snapshot, or to fulfill a specific role, such as the 100 Arkham shops pictured above, as well as 100 Space Bars for sci fi settings, and 100 Random Taverns for fantasy settings. On the other hand, though, you have supplements that have a smaller number of places, but which go significantly more in-depth on them (typically providing maps, histories, notable NPCs, plot hooks, and other points of interest). Supplements like Towns of Sundara, as well as 10 Fantasy Villages, are perfect examples of this kind of format.

#4: Factions



Every game has factions, but we sometimes forget there should be more of them at play than whatever side the PCs belong to, and whoever represents the villain. These factions might be smaller antagonists, allies of your cause, or just parts of the world to make things feel fully fleshed-out, but they usually tend to make most games better overall.

As with places, factions tend to come in two varieties for me. There's supplements with a lot of factions, but which only give brief overviews, like you get with 100 Knightly Orders For a Sci Fi Setting, or 100 Gangs For Your Urban Campaigns. And then there's supplements where you get fewer factions, but they're far more in-depth, usually covering their history, motivations, sample NPCs, rumors about the faction, and some kind of mechanical benefit one gets for joining them. Examples of these bigger, more in-depth factions can be found in Sellswords of Sundara (for DND 5E or Pathfinder), Cults of Sundara (for DND 5E and Pathfinder), as well as in Guilds of Sundara (for DND 5E and Pathfinder).

#5: Modules


For those looking for some dark fey danger, check this one out!

I've said it before, but I feel I need to say it at least one more time. While modules are the main supplement a lot of us think of, they're the toughest ones to actually sell. Part of that's because they're usually game specific, but part of it is that the amount of energy and work they take is just tough to make a return on investment with. And, of course, a lot of GMs want to make their own stories from the ground up, rather than using anything written by someone else.

In addition to The Price of Iron (a module with dark fey and terrible risks), I've written False Valor (a murder mystery where you get to kick fantasy Proud Boys in the teeth), Ghosts of Sorrow Marsh (a horrific adventure where a town is besieged by terrors from the marsh that surrounds it), and The Curse of Sapphire Lake (the hate child of Beowulf and Friday the 13th). I'm not averse to writing more modules for other systems (I should have between 1 and 2 Pathfinder Classic modules finally coming out onto the market in the near future), but they're a truly tough sell for the amount of work they take.

Cast Your Vote!


I try not to pluck ideas from the void, and just hope there are gamers out there who'd be interested in them. So if one of these five categories appeals to you as a player or a Game Master, please leave it in the comments below, or on whatever social media platform you were on when you found this article! Even better, find me at my socials below, and drop me a line to let me know.

Lastly, I know I didn't include fiction as a category here. But if you like game tie-in fiction, I'd highly recommend checking out some of my previous work like Tales From The Moot for Werewolf: The Apocalypse, The Irregulars for Pathfinder, or even my recently re-released dystopian sci fi thriller Old Soldiers!

And if you're a fan of audio dramas, make sure you check out the Azukail Games YouTube channel, and take a listen to the dozens of tales we've got up so far! We're still over 1.5 thousands hours of listen time away from getting monetized, so please stop in and take a listen... we need all the help we can get!


Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, July 31, 2023

Some of My Lesser Known Supplements (That Still Deserve a Look)

The Christmas in July sale at Drive Thru RPG is basically over, and for a lot of creators that means we're going back to the drawing board to work on the next wave of TTRPG projects and products for all you gamers out there. However, while I'm currently hard at work on the next round of my own nonsense, I wanted to take this Monday's post to shine a light on some of my older supplements that haven't gotten a lot of love, but which I think are still worth your time to check out.

And if enough eager readers pick up copies of them, it would help me convince my publisher(s) to circle back and perhaps pen a few more pieces in these unfinished/discontinued lines and abandoned product formats.

Let's take a look in the vault, shall we?

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

100 Creature Supplement Series


I've got a soft spot for this one...

Regular readers know that a majority of my bestselling supplements have all been in the 100 X format or the 10 X format... but one series of these that may have slipped under your radar was what I was thinking of as my 100 Creatures series. Unfortunately I really only managed to put together 100 Unusual Aasimar and 100 Tieflings to Meet in Your Travels before I put this one up on a shelf for seriously underperforming.

While I tried to go in a different direction with 13 Fiends: A Backer's Dozen of Devils, all three of these supplements were really slow movers, and at time of writing none of them have gone very far past Copper metal status.

My original plan for this series was to do one entry for all of the core species for most fantasy games, and then to move on to the more unusual/monstrous creatures that you may still encounter so that GMs would have a slew of NPCs to hand, and players could use the lists as inspiration for their own characters, or to fill out parts of their backstories. At the time there didn't seem to be that much support for it... but maybe that's changed now, eh?

Adventure Modules


A tough product to create, but even tougher to sell.

One of the most commonly requested products from readers is adventure modules. However, writing these things is one of the more intensive, difficult tasks you could ask a creator to do, as they take the skill to tell a short story, along with the challenge of balancing encounters, and attempting to predict what an average group of players will do, giving the Game Master tips and advice on how to handle a variety of story paths without sprawling out into a massive tome.

And even if you manage to do all of that, adventure modules are, statistically, the products that are the hardest to sell. Yes there are exceptions to this statement, but attempting to move copies of this kind of product is basically playing the marketing game on hard mode.

The first series of adventure modules I wrote, called the Critical Hits, was a series of 3 adventures I put together 5 years ago. It consisted of:

- False Valor: A murder mystery where players have to solve a wrongful death, and perhaps kick some fantasy Proud Boys in the face!

- The Curse of Sapphire Lake: The bastard child of Beowulf and Friday the 13th, an awful specter is haunting the settlement of Kingsbridge... can the PCs figure out what is happening, and stop it, before anyone else dies?

- The Ghosts of Sorrow Marsh: Something strange is happening around the town of Bracken. Bizarre sights lurk just off the high road, waiting for darkness to lurch out of the marshes. The town is being strangled... but who will put these haunts to rest?

Since these modules were released, the first two have only managed to go Copper, and the last one hasn't even reached that level. I haven't been shy about sharing them (particularly around Friday the 13th for all the horror fans who also enjoy TTRPGs), but aside from a few players who really loved them, most folks seem pretty indifferent.

The same could be said of the other two adventure modules I've written. Dreadful Tales was a series of 3 modules for the Victorian Gothic TTRPG, and my contribution was a module that was a nod to both Arthur Conan Doyle and Robert Louis Stevenson. The most recent module I wrote was the above-pictured The Price of Iron, a bizarre little adventure featuring dark fae, rips in reality, lies, betrayal, and horror that can really test your players. But, like all the others, it's really had a hell of a time getting traction.

So if you're one of the folks out there who'd like to see me write more modules, please consider grabbing a couple of these. And if you're one of those rare readers who's already gotten your copies, make sure you leave a rating, a review, and share them on your social media for other folks to see!

Fiction


It comes in a lot of shapes and sizes.

Another request I've gotten a lot over the years is people who want me to expand into game tie-in fiction, particularly for my Sundara: Dawn of a New Age TTRPG setting. This is something I'd really like to do, actually, as I got into game writing via writing the short story The Irregulars for Paizo back in my early days. However, neither that story, nor the anthology Tales From The Moot have been particularly popular when it comes to sales.

Now, there could be a lot of reasons for that. Maybe it's the format, maybe it's the setting, maybe it's the length, but I would actually really like to write more fiction than I do these days... the only problem is actually finding an audience of folks out there who want to read it.

I may have a loophole, though... especially if you're the sort of person who enjoys audio drama content.


As some readers know, I've been including fiction in my TTRPG supplements for years, and for about a year and a half I've been making these little audio dramas for them over on the Azukail Games YouTube channel. I've also been slowly linking these little vignettes together into several different series, weaving narratives between my supplements which then become things my listeners can follow for free.

So even if you're not the sort of person who would necessarily buy copies of short stories (or even novels) of tie-in fiction, but this is something you'd enjoy, please subscribe to the channel, watch the videos, and share them around so we can get more views! Because as I said recently in "Windy City Shadows," A Chronicles of Darkness Podcast Proposal, if we can get that channel monetized it will give me the leeway to start making bigger, bolder, interconnected narratives that listeners can really sink their teeth into.

We have all the followers we need (though more are always appreciated)... the issue is we're falling short on how many hours of watched content it takes. We need to cross 3k hours in the past year, and when last I checked we'd barely cleared 1k hours. So check out the audio drama playlist, share some videos with your friends, and help us clear this hurdle if this is a project you'd like to see more of!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife, my dystopian sci fi thriller Old Soldiers, or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, June 12, 2023

What System and Setting Supplements Would You Like To See in The Future?

As my regular readers saw in last week's post, I Have Officially Broken 150 TTRPG Supplements!, I've hit something of a career milestone. However, being an RPG designer doesn't pay so well that I can actually kick up my feet and take a day off. No, I'd probably need to have 1,000 supplements on the market before I could contemplate that kind of luxury.

So since I have a long way to go until I can stop writing new supplements, I figured I'd take this Monday's update to ask my readers what it was you'd like to see more of, and what would persuade you all to open up your pocket book as players.

It's been one hell of a journey, and I've got a long way to go still...

Don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! To be sure you're following all of my followables, check out my LinkTree!

Also, since it keeps getting lost in the shuffle, check out my Vocal archive for more articles about RPGs, character conversions, character concepts, weird history, nerdy topics, and more!

First Things First, What System/Setting Do You All Want?


Out of those 150 supplements (or 151, now that I've had a new release recently), I've covered a lot of different games and settings. And while part of that was to help keep my mind sharp so that I didn't get too bogged down in only doing one thing over and over again, it also means my catalog has a lot of different facets to it. Those include:

And you've got quite a lot of choices.

- Pathfinder/Golarion: As of time of writing, I have 2 Pathfinder Infinite supplements on the market: 150 Sights to See (And Rumors to Hear) in Absalom, and 100 Books to Find Across The Inner Sea. I love Golarion as a setting, and I really enjoy making stuff for it, but it's been a tough sell thus far.

- Call of Cthulhu: Another game I've dipped my toe into, my 2 supplements for this setting (that have been released so far) are 100 Businesses to Find in Arkham, as well as my recently released 100 Gangsters, Gun Molls, and Goons, which is also set in the iconic town of Arkham.

- World/Chronicles of Darkness: I've got a slew of stuff for these games, and while I haven't touched on all the spheres, I've covered quite a lot. So far I've hit Geist: the Sin Eaters, Changeling: The Lost, Mage: The Awakening, Vampire (both Requiem and Masquerade), Werewolf: The Apocalypse, and even general use WoD/CoD supplements. It's probably easier to just go to the World of Darkness Pinterest Board I've set up to see the 40+ supplements I've put together for these games.

- Sundara: Dawn of a New Age: My personal setting Sundara: Dawn of a New Age has been putting out content pretty regularly for about two years now. While there was a bit of a hiccough due to the OGL shenanigans, it's certainly on the table for expansions in both Pathfinder classic and DND 5E, as well as other systems folks might request. A mostly-complete list of Sundara's releases can be found in my post If You Want To See More of a Game, Help Make It Popular!

- Setting/Game Neutral: This category covers all my supplements that aren't specific to a particular game, or a particular setting, but are more meant to be used within a given genre. It's where you find stuff like 100 Knightly Orders For a Sci Fi Setting, or 10 Fantasy Villages. It's honestly the bulk of my supplements, because these are the ones that folks seem to respond to the most.

Secondly, What Sort of Products Interest You Most?



In addition to the particular game system and game setting (or the lack thereof), there's also the matter of what category of supplement folks want to see most. So would you like to see more:

- Fiction: Whether it's something like Tales From The Moot for Werewolf, or The Irregulars for Golarion, I really enjoy writing fiction (as evidenced by all of the audio dramas you can find on the Azukail Games YouTube channel). However, we're talking about what you want as the audience, here.

- Modules: While this one has often been suggested, modules have traditionally been one of the worst-selling types of supplements. But whether folks want to kick in the teeth of a fantasy version of the proud boys in False Valor, or get involved in bizarre fey dangers in The Price of Iron, I'd recommend grabbing a few of my existing modules to get a feel for the sort of thing you're likely to get going forward if you choose this option.

- Numbered Lists: Honestly the most popular supplement type, this can include everything from 100 Body Mods and Augmentations For a Sci Fi Game, to 100 Cults to Encounter, to the very meta bestseller 100 Tips and Tricks For Being a Better Game Master. While there may be as few as 10 entries of great detail, or as many as 100 shorter ones, these lists are good for both players and Game Masters alike to help fill out a character background, setting, etc.

- Setting Guides: A catch-all category for supplements that add locations, spells, feats, equipment, etc., to a setting, this is where I'd put books like Cities of Sundara: Ironfire or Sellswords of Sundara. While I've only made these for my own setting thus far, I could easily expand them to cover cities for the Chronicles of Darkness, add to areas already established in Golarion, and so on, if that was something readers were interested in.

Ultimately, It's Going To Be Up To You!


I've said it before, but it bears repeating. Generally speaking, I tend to go where the audience interest is, and where the sales come from. So even if I want to make something for a particular setting, rules system, or in a particular format, if I know that it isn't going to make enough sales to warrant the time and energy I'm putting into it, that project goes onto the back burner. And rather than throwing blind-folded darts and hoping for the best, I'd rather have my readers tell me straight-up what they'd like to see from me, and what they want to get copies of.

So don't be shy! Let me know in the comments section below, on my social media pages, or just in the comments of whatever forum you happened to find this link in what you'd like to see from me next! My ears are open, and as I alluded to at the start of this blog, I'm not going to be able to take any kind of break for the foreseeable future.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, May 9, 2023

4 Tips For The Business Side of RPGs

Most of the time when I talk about making changes or additions to games on this blog, I'm talking about doing it around your table with your fellow players. However, this week I wanted to take a moment to talk to my fellow creators out there. Whatever it is you're working on, whether you've been in the game for a while or you're just sticking your toe into the market, please, keep these tips in mind. I have found that they prevent a lot of problems and frustrations that can occur when you just don't think about certain parts of the process.

Because getting stuff made is hard enough.

Don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

But First, A Brief Announcement!


As of about fifteen minutes before I sat down to write this blog entry, my first Kickstarter for "Army Men: A Game of Tactical Plastic" just got funded! Hitting that minimum goal of 6k means the game is going to exist, and folks will be able to play it... but there's still 2 weeks left in the Kickstarter campaign, and 2 stretch goals we haven't hit yet. The first is a set of army green dice at 10k, and at 15k we unlock an ammo can that will carry your book, your dice, and a boat load of minis all in a single, easy-to-haul package.

We're taking aim at our next goal!

So if that sounds like something you definitely want to get in on, please help us reach those stretch goals today, and boost the signal if you've already backed, so we can get in front of as many eyes as possible!

Tip #1: Understand What Your Content is Meant To Do


This isn't as obvious as some might think.

Before you put a single word on to paper, you need to know what the purpose your particular game, supplements, etc., is meant to do. What need does it fulfill at a game table? What does it do that will get people (players, Game Masters, or both) to buy a copy of it?

Sometimes the answer to this is easy. For example, when I wrote 10 Fantasy Villages, the purpose of the supplement was to offer Game Masters some smaller villages, NPCs, plot hooks, maps, etc., so they had ready-made locations to put into the empty places in their worlds between big cities. The Curse of Sapphire Lake is a low-level module that combines DND with Friday the 13th, giving players a unique horror experience that's a little tropey, but also fun. Even something like 100 Merchants to Encounter was meant to expand the NPC list for Game Masters so that when players want to go shopping the GM doesn't have to make up entirely new merchants, and the types of wares they sell, right on the spot every time.

When you make content for RPGs, you're essentially creating tools. And for a tool to be functional, you need to understand the job it's meant to do.

Tip #2: Understand The Demand


You need this? Ah, I thought not.

You could invent the most brilliant, perfect tool for solving a particular need... but if that need isn't common, then there isn't going to be a lot of demand for that tool. Or, put in plainer English, your RPG content has to solve a problem, or provide enough value, that players or Game Masters are going to buy it.

Now, there's a lot of variability in this tip, so I'll try to cover as much ground as I can. Things that might affect your demand can include:

- What RPG system is this meant for? Game line specific content like 50 Geists for Geist: The Sin Eaters is going to have a narrow market of buyers, whereas something more generic like 100 Tips and Tricks For Being a Better Game Master could be used by any GM for any system, hugely increasing your potential audience.

- How expensive is this content? Getting someone to read a free article like the character concept for The Savage Monk is extremely easy, though difficult to make money off of. However, low-cost pieces like 100 Encounters in a Fey Forest (which is only $1.99) are often easy to get customers to buy as an impulse, even if they aren't certain they need/will use it. A full RPG game book ranging from $30 to $70, though, is a purchase that's a lot heftier, and which will be a harder sell overall.

- Does this do anything differently than existing content? This is often a question folks need to ask when they're making a game setting, but it applies to other types of content as well. If all your setting offers is a different map with different country names, for example, but it's got the same aesthetic, monsters, quests, etc., that your competitors have, then why should people use your setting instead of one from a different company? Or one they made themselves?

- Is this actually something people buy? The best example I have of this is adventure modules. While they're a product customers often request, and they're something every company seems to put out there, the numbers suggest they're actually one of the worst-selling products you can create. This is not to say you can't be successful with adventure modules (or any other product) but that the market is stacked against you for certain types of products.

Everything from what form your product takes, to what genre it's geared toward, to what games it can be used for, to how expensive it is, and even if it's digital-only or print-on-demand, factors into whether an audience will buy it or not. And while there is no possible way to be absolutely certain when something will or won't make a lot of sales, it's a good idea to try to test the wind to see if the thing you're going to make checks the right boxes.

Tip #3: Ask What It Will Cost To Make


You're not working for free, after all.

A mistake that a lot of people make when it comes to designing RPG content is that they don't view their own efforts, time, and energy as expenditures. Someone might say, "Well, it's a digital release, so there's no printing costs. And I wrote everything, so I don't have to pay an author. I did the layout using free software, and I used free stock art/art I made, so I essentially paid nothing for this, and everything I make is pure profit!"

In one sense, that's true. However, if you're designing game content as a business (or at the very least a side hustle that you want to grow), then you need to look at your bills, and what you need to earn. For instance, did it take you a month to make that supplement? Or 6 months to write that adventure? How about 2 years to write a full RPG? How much is your labor worth? What costs did you incur just to live over that time period?

This can get even more complicated once you start doing bigger, more involved projects where you do have to buy art, where you want to source unique miniatures, where you're getting books printed, and so on. All of those costs add up, and you need to be honest with yourself about what your game needs to earn back to be worthwhile. This number may look different for different people, but it's important to go through the numbers and to look at your margins.

As a good example, my Kickstarter for Army Men had a minimum goal of $6k. That was just to get the bills paid and the expenses covered so the game could exist, and be shipped out to all the backers. That initial funding level doesn't actually pay me for the 2 years it took me to write the game; my earnings come from pledges beyond that base amount. Same for the other contributors who receive a cut of the proceeds beyond that basic, out-of-the-red zone.

This is not a fun aspect of designing RPGs, but it is a necessary one. If you can't eat, or pay your electricity bill, it's going to be really hard to keep making stuff for your audience.

Tip #4: Ask How You Plan To Market It


There are so, SO many dice to roll on this...

I've said this before over on The Literary Mercenary, but most people who like writing books don't actually want to market them. I've found the same is largely true for RPGs and RPG supplements. Chances are that if you like writing these things, then you just want to be left alone to write them, and if money just magically appeared in your account you'd probably vanish off of social media entirely.

Sadly if you want to move copies you have to climb up on the soap box, and get people's attention.

The good thing is there are a lot of options for getting attention onto your game even if you don't have a budget. The bad thing is that basically all of these options are the equivalent of pulling the handle on a slot machine; it might work, it might fail, and just because you got one result last time it's no guarantee that's the result you'll get this time. But some of the things you can do include:

- Social Media Posts: Facebook, Reddit, MeWe, Twitter, Pinterest, Instagram... whatever platforms you can get on, you should use them. However, it's not really a matter of asking which platform is best for you. You're basically going to have to use ALL of them to get your message out.

- Content Creation: Whether you're writing blogs about gaming, making YouTube videos of real plays or demos of your game, or doing something else entirely, this is a great way to drum up interest in your products. If nothing else you can sprinkle in links where they'll get in front of people's eyes (like I did for most of the article up to this point) treating them like land mines for readers to trigger.

- Interviews: Whether you get on podcasts or YouTube channels, anytime you can get a slot where you can talk directly to someone else's audience, that really helps you get your stuff in front of fresh faces. It might be tough, but if you build up a network of people to interview you then you'll become a regular guest in no time!

- In-Person Sales: Attending conventions takes time, energy, and money, but you can often get your badge paid for if you run games for an event. And if you run modules you wrote, or a game you created, that's a great way to give people a try-before-you-buy experience.

- Make More Games: There's a saying that the best ad for your current book is actually your next book. The same thing applies to RPGs and supplements. The more stuff you can make, the bigger the pile becomes, and the more likely people are to check out your older stuff when your new releases catch their eyes. Of course it also helps that your new releases can include a list of links to your other projects and products, much like how novels used to have an intro page that listed all of an author's previous works so readers who liked one book could more easily find others by the same writer.

- Buying Advertising: There's a lot of ways you can save on this early on to see if it works for you. Large social media sites like Facebook and Reddit will often give you credits to try out certain services, and if you're running a Kickstarter, or trying to get fresh eyes on a tough-to-market product, this is often a good time to grab those coupons, and put them to good use.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!