It's a new month, and you all know what that means... time for my Patreon patron shout out! So, for all the folks who shoot me at least $10 a month, you can have a spot on this list as well. Before I move on, I wanted to offer my regular (and very heartfelt thanks) to:
- Joy Von Holle
- Brenton Ayres
- Phillip Litherland
- Tracy Bailey-Matthews
If you're a patron who wants a spot on this list, check my Patreon page and see if you can get up to that level! But even if that's outside of your current budget, you have my thanks as well. Big or small, everyone helps keep the wheels turning and the lights on over here!
Seriously... without you all, I couldn't do what I do.
But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to
get all my updates right in your inbox. Also, if you've got a bit of
spare cash that you'd like to use to help keep the wheels turning,
consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.
Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
I've Got Some Fresh Updates For Folks, As Well!
As I promised in the title, I do have one other update this week that I wanted to get folks in on. If you're a regular reader you might already know about this project, but in the event you aren't, I recently launched a YouTube channel with Alice Liddell called The A.L.I.C.E. Files, which is a sci fi reimagining of Alice in Wonderland. We follow Alice, a witness cataloger for the mysterious Carroll Institute as she sees the reports that agents have filed, and realizes exactly how many other dimensions there are out there.
The channel currently has 12 videos on it which follow Alice's encounters at the Institute, the files she's examined thus far, a chapter-by-chapter reading of the original Alice's Adventures in Wonderland (which may have some significance for folks who are looking for patterns), as well as our first behind-the-scenes video for folks who are curious about what it actually looks like to put together an audio drama.
And I bring this up at the start of this week because we've been straining to cross a certain threshold for a while. Because while the channel did very well for the first few weeks it was up, YouTube's algorithm quickly clamped on the chains to hold us back. We're currently at 296 subscribers at time of writing, and I wanted to get us at least to 300 before I offered a new incentive to get folks interested in helping us push forward.
So if you want to open up that door, and help me put together something new, please subscribe to The A.L.I.C.E. Files, and leave a comment on Episode 1 saying that you came there from Improved Initiative so we can track your arrival. Because while we're shooting for 300 subscribers, we need 500 before YouTube opens up some of the monetization options, and a full 1,000 subscribers before they share ad revenue, so we need all the help we can get!
I doubt we'll get there by the 12th of this month, which happens to be my birthday, but if you did want to give me a little present that won't cost you anything, a subscription to the channel and a nice comment will go a long way!
Like, Follow, and Stay in Touch!
That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!
To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!
For all the books I've written and short story anthologies I've been a part of, it seems like most people who know my name recognize me from the work I've had featured over on the YouTube channel A Vox in The Void. From tales of the grim darkness of the far future like Waking Dogs or The Final Lamentation, to installments like my Pacific Weird War story Where The Red Flowers Bloom, or the Dead Space tale Black Marks, literally tens of thousands of people have heard those stories because they appeared on the channel.
But I've hit something of a milestone recently, and I wanted to share it this week... because enough of my tales have appeared on A Vox in The Void that I now have my own playlist!
Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.
Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
13 Tales of Blood, Death, and Vengeance!
I've been working with A Vox in The Void for several years now, and I've watched their channel grow, and their professional career take off. I won't say I'm responsible for it by any stretch of the imagination, but I'm glad to have done my part to help grow things, and I'm glad the audience seems to like my work overall. However, given how the Internet is these days, it's entirely possible that there are regular readers here who haven't been over there yet... and if you're one of those folks, take a moment to, at the very least, give my stories a listen!
Additionally, if you find a story on that list that you really like, consider leaving a comment and saying what appealed to you about it! And if you want sequels to any of the stories, make sure you let me know. I only add to things that it seems folks want to read, so your voice is what helps me lock-in to make more stuff!
And Once You're Done With Those Stories...
I will admit, I've only got 13 stories on that playlist. For most folks, that's going to be a long day of chores, or maybe half a week of commuting. If you need more, I have two specific recommendations for you to check out, both of which would help me a great deal!
The first is the ongoing audio drama YouTube channel I just launched with Alice Liddell titled The A.L.I.C.E. Files. In addition to the individual, stand alone stories we're presenting, there's also an ongoing narrative about the new "Alice" who just accepted a job with the mysterious Carroll Institute which is finally starting to rev up a little bit. We've had trouble getting eyes on this channel, and any subscriptions and views would be greatly appreciated!
If you managed to get through all of that, and you still find yourself wanting to listen to more audio fiction from yours truly, I have a rather sizable playlist on the Azukail Games YouTube channel. This is where I first started refining my skills, and if you listen to the playlist from back to front you can actually watch as my audio dramas evolve in real-time. All views are appreciated, as they help put pennies in the jar for Azukail Games, which is my main employer and publisher these days.
For all the folks who check these stories out, upvote, and subscribe, thank you. I like writing stories, and I like making audio versions of them... but doing it for free takes a lot of eyes to make the wheels turn. So if you're willing to put your shoulder to that wheel to help push, I (and all the other folks who work to bring these stories to life) are very grateful for it.
Like, Follow, and Stay in Touch!
That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!
To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!
While a majority of the gaming supplements I've written over the years have been for general RPG genres, a not-inconsiderable amount of my work has gone into the Storyteller's Vault platform. The simple reason why is that I love the World & Chronicles of Darkness games, and I want to leave my own little mark on them. And while I had taken a break for financial reasons, I've been dipping a toe back into the platform to see how viable a return might be... and this time around I decided to write a companion piece to an older supplement of mine that was based on reader requests.
In case folks out there wondered, I do listen, and I do take feedback into account for my writing schedule.
But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.
Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
New Changeling (And Potential Future Additions)
For folks who missed the announcement, the supplement that dropped this past weekend was 100 Unusual Things To Find At A Goblin Market. This list includes bizarre items from Arcadia and the Hedge, unsettling things like a sealed jar of baby teeth, as well as physical embodiments of unusual emotions, or whimsical proverbs that have become actual merchandise (since any Changeling game is made better by the inclusion of a few puns). This was a topic that was oft-requested over on the Reddit forums, and it dovetails perfectly with one of my earlier supplements Buyer Beware: 10 Goblin Markets.
In addition to being my favorite game in the Chronicles of Darkness (though Hunter is earning a lot of points with me, which is why I recently put out The Blade Itself for the new Corrupt Equipment mechanic), Changeling also has the second-largest number of supplements I've written for a single game line coming in at 11. And while I do have a few more rounds in the magazine as far as my ideas go, neither the current supplement, nor the previous book Like A Good Neighbor - Portraying True Fae in Your Chronicle have been burning up the charts of-late. There's some sales here and there, don't get me wrong, but it's definitely more of a trickle than it is a flood.
And while I've explained this in earlier posts, as well as in the video linked above, I'll restate it for folks who don't know. When I write Storyteller's Vault supplements I take a 50% reduction in up-front payment from my publisher. Given the word count for some of these, that's not a small sacrifice. To make up some of that amount in sales, I'd need to move at least 100 copies every time something new drops... and most of my supplements have struggled to even cross the 50 sale line to make it to Copper metal status of-late.
So, if you are someone who enjoys my Storyteller's Vault supplements in general, and my Changeling: The Lost work in particular, please take a moment to consider supporting me by doing the following:
- Buy any supplements that appeal to you.
- Leave reviews on the supplements you have (even just 5 stars and a "Good Job!" goes a long way).
- Leave comments on the video I linked telling me what Changeling supplements you'd like to see in the future.
As always, if buying new stuff isn't in your budget, I completely understand. But watching through the Discussions of Darkness series I have over on the Azukail Games YouTube channel is also a handy way to show your support, and to make sure that both my publisher and myself are hearing what you want!
Requests For A Changeling Story (And The A.L.I.C.E. Files)
On a final note for this week's update, I've recently launched a new audio drama channel on YouTube in partnership with Alice Liddell, and it's called The A.L.I.C.E. Files. I talked about the show more in-depth in the recent post The A.L.I.C.E. Files Is Here (And Will Soon Be Featuring Various Audio Dramas), but the short version is that the channel has an overarching story about the mysterious Carroll Institute, but a bunch of mini-stories about the different dimensions its agents have visited. A lot of those mini stories will be set in worlds that are inspired by (or come directly from) various tabletop RPGs.
I bring this up because one of the channel's big supporters, Sam Furlano, has specifically requested a Changeling story to be found in the files. Given that this falls under the Dark Pack agreement, this is absolutely something I could do... the question I have is whether it's something my readers/listeners out there want me to do?
So, if you'd like to have one (or maybe several) stories from the Chronicles of Darkness turn up in The A.L.I.C.E. files, here's how you can make your voices heard:
- In the comments section for the Trailer, tell us which Chronicles of Darkness setting you'd like to see stories from (preferably with 7 words or more, just to kick the algorithm into gear).
- Watch the rest of the videos, and upvote the ones you like!
It's still a new channel, so if there's any spike in activity we are going to notice it. And if there's enough folks to get us up to the 3,000 watch hours and 500 subscribers we need to hit our next goal? Well... then whatever it is you all ask for, I can promise you we're going to try to deliver on it!
(Lastly, if you've been waiting for updates on Windy City Shadows, I assure you have neither forgotten about it, nor abandoned the project. But there are only so many hours in a day, and I'm trying to free up as much time and energy as I can to complete as many projects as possible. Stay tuned for updates on that podcast as they develop!)
Like, Follow, and Stay in Touch!
That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!
To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!
Everyone loves a good plot twist, or a fun character reveal. The problem arises, though, when players (or even the GM) squeeze the story so tight to their chest that they end up smothering the secrets they were holding. Because while having a big reveal in your back pocket can be fun, if no one else is ever going to find out about it then it may as well not exist.
Which is why you shouldn't just know what your character's secrets are, as I mentioned in What Secrets Does Your Character Hide?, and elaborated on in the character concept The Onion of Secrets. You should also know how that secret is going to matter to the story you're all telling, and have some idea of how you're going to start revealing it to the people sitting around the table with you.
If they never dive down, how would they know?
As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.
Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
The Spice Needs To Go Into The Soup
Once you know what your character's secrets are (whether they're a secret vigilante, they were born to a noble family, they were a bandit in a former life, etc.) you can think of them as a little dash of spice. However, if you never actually add that spice into the dish, then it won't make any difference to the overall experience. However, adding in the spice at the wrong time, or in the wrong amount, can also ruin the presentation and flavor when all is said and done.
And this is why it's important for you to consult with the head chef (the Game Master) to make things come out just right!
Mmm... this one might be too salty. Let's do a half dose of this, how's that sound?
First things first, character secrets should be a collaborative effort between you and your Game Master. The reason for that is because the GM is the one who needs to facilitate a good reveal, and to help you set the stage so you can stand in the spotlight for a moment when it comes time to let everyone else in on the secret.
Secondly, once the Game Master agrees your secret will become part of the story, try to work with them to come to that appropriate place so that the collaboration stays strong. As an example, if your character used to be an infamous assassin before they joined the church and took the vows of a cleric, work with the GM to figure out when (and how) you want that information to come out. For example, do they have secretive tattoos or brands they keep hidden until they're revealed when the party is taken prisoner? Do they speak a particular language only known by members of this secretive order, and they have to reveal that to translate critical intelligence? Or do they find people who recognize them from their old life for one reason or another? Because sprinkling in these clues, or just adding in the big reveal at a dramatic moment, can really make the story sing.
Where a lot of players mess this up, though, is they will either keep their secrets extremely close to their vests to the point that they never come up in the game at all, or they will try to spring this surprise on their fellow players and on the Game Master, which is a terrible plan because it can create unnecessary confusion that will undercut the reveal.
Timing and placement is extremely important for maximum story impact. Because say that your character was actually a princess, but she ran away from her royal responsibilities to become an adventurer. Classic twist, very fun. However, if you aren't coordinating this with your Game Master then you don't have any in-world structural support for this character's entire secret backstory... and even if it is allowed to stand, there won't be anything in-place for the plot that this reveal will actually affect. But consider what might happen if you were in communication with your Game Master. Because if you wanted a secret princess reveal, and the Game Master agreed, then at the very least there's likely to be people looking for the missing princess. But it's also possible that the villain for the campaign will be a family member of hers, and that she has a legitimate claim to the throne that could lead the party to commit a coup rather than leaving her evil uncle or sadistic brother sitting on the throne.
Long story short, if you want your character reveal to have a real impact then it's going to require scaffolding and set dressing to really facilitate it. And if you don't work with your Game Master to set the stage, then the reveal is going to fizzle out... so make sure all the setup is in place before you step onto your mark!
That's all for this week's Fluff post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!
To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!
All
right, let’s get one thing straight here. The Earth is round, and
always has been. If it wasn’t, then artillery troops and snipers
wouldn’t have to calculate for the curvature of the planet before
sending their deadly care packages to their targets. However, while
the things flat-Earth-believers (or FEBs for short) say are
absolutely bonkers,
they do make for some interesting world building.
Especially
if you’re looking to put together your own fantasy setting for an
upcoming adventure.
Things are about to get wild, my friends...
As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.
Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
What Sort of Things Are You
Likely To Find?
I
don’t recommend jumping too far down the rabbit hole of flat Earth
ideas, but just skimming the surface you will find some absolutely
wild
explanations for normal, everyday phenomena happen that would be
otherwise impossible on a flat world. Just off the top of my head
I’ve heard:
-
Colossal ice walls sheathe the rim of the world, making it impossible
for you to travel beyond and fall from the edge (double credit for a
game world that’s experiencing global warming and endangering this
ice wall).
-
Massive, magnetic mountains at the poles that create the illusion of
a compass functioning (which has all sorts of implications for a
world where steel is still the weapon of choice, but which might be more and more difficult to use the further north or south one travels).
-
Mysterious dark
energy
propels the world in a single direction, and the force of this
constant, forward/upward movement is what creates gravity (double
points for the world being some variety of spaceship hurtling toward
a long-forgotten destination, or a weapon that is on a collision
course with some sort of cosmic enemy).
The math is... well... doing something interesting...
These
are just a few of the beliefs you’ll find out on the Internet (and
there are dozens
of lists you can check out for additional inspiration, just like this one), but part of
the worldbuilding challenge this offers you as a Game Master is
taking these various “truths” and attempting to incorporate them
into your fantasy setting. For example, is there a cult who believes
human sacrifice is necessary in order to maintain the dark energy
propulsion and keep the world moving as it always has? Are they
right, or simply mad? If there are ice walls around the rim of the
world, what happens if one seeks them out and climbs them? Will they
find other realities waiting beyond? Will they hear the whispers of
Outsiders begging to bargain so they can be let in past the wall? Are
there leylines across the world that carry the charge and polarity of
these magnetic mountains, allowing some variety of lightning train to
move at rapid speed along these charges, even if it is only from
north to south?
If
you’ve been looking for a new and unique inspiration, I’d
recommend making your own disc world (Pratchett reference very much
intended), and seeing just what kind of bizarre and unique twists
your mind takes on it!
Just
remember… this is meant to be a fun, creative exercise. If you find
yourself falling down the rabbit hole, go outside, touch some grass,
and perhaps watch a documentary about The Round Planet. Then, when
you’re feeling a little more centered, dive back in!
And for some additional world building thoughts and advice, check out:
That's all for this week's Fluff post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!
To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!
I started releasing supplements for my own fantasy RPG setting Sundara: Dawn of a New Age nearly 5 years ago at time of writing. A setting that does away with the Tolkien-esque habit of looking back to some lost golden age, Sundara is a ground-level fantasy full of magic, mayhem, and monsters, but it's meant to focus on solving problems instead of just pulling steel or slinging spells.
However, while I'm making room for future Sundara releases in the schedule, I wanted to take a moment to draw everyone's attention to a proposal I put forth over on the Azukail Games YouTube channel (since I know that not everyone who reads this blog watches those videos).
In short, would you like to see more tie-in fiction for this setting?
I've got ideas... I just want to make sure folks are here for them!
Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.
Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
The Ironfire Compact Is Only The Beginning!
So, a while back, Isaiah Burt released two novellas for my setting. Legacy of Flames is a tale of a lizardfolk on the trail of a deadly dragon, and Blight Bane's Gambit follows a squad of orc mercenaries as they take on a rather strange challenge. However, if one digs through the setting supplements they'll also find a wide variety of short stories that detail characters and adventures in the setting... and many of these have wound up as audio dramas over on the Azukail Games channel.
One that I'm currently gearing up for, which I mentioned a little while back, is a connected series of stories that ran all throughout the Whispers and Rumors supplements... a connected series that I named The Ironfire Compact, which started off with the story Killers, Thieves, and Liars.
While the final installment of this story isn't out yet, I feel that this could give folks a bit of a taste of what's possible in the setting. Because I want to keep expanding Sundara, but I can't do that without feedback and input from players and readers out there! And while I threw a message in a bottle out into the waters back in May (around the time that Killers, Thieves, and Liars first went up on the channel), I recently dedicated an episode of Speaking of Sundara to the topic.
I would really appreciate it if folks could watch the video (direct link here), and leave their feedback in the comments section there. It would mean a lot to me.
Why Your Feedback Matters So Much
There might be some loyal readers out there who have seen me ask this question before, and if you're one of them, I wanted to thank you for getting this far in this week's post. However, due to the nature of social media, it's highly unlikely that the same group of people is going to get the message every time I try to broadcast it, so I need to boost that signal and try to reach more people so I can actually get an answer.
And that is why I am asking for your direct feedback. Because when you watch that video and leave comments on it this:
- Allows myself and my publisher to get an accurate idea of audience enthusiasm for the project
- Increases our reach through the algorithm, making it more likely other folks will see the video
- Helps guide future decision making so the audience gets what they want
If you're someone who loves the idea of more tie-in fiction, telling us that helps! If you're not a huge fan of fiction, but you wish we'd get some new Cities of Sundara, that is also useful feedback! If you are wondering when we're going to finally release adventure modules, or get around to that book for humans, that's also a viable question to ask. Whether you want to see the setting translated to a different game, or you'd like to see more print-on-demand products, leaving your feedback on that video REALLY helps.
I capitalized this for emphasis, because this one, simple action can actually make a HUGE difference to me as a creator, and to the direction this project takes going forward. So please, whether you're a long-time fan of Sundara as a setting, or you're just now finding out about it, take a few seconds to leave some feedback... and maybe check out the rest of the videos and supplements that make it up!
Catch Up On "Sundara: Dawn of A New Age"
If you're looking to get an introduction to the setting, check out the Speaking of Sundara playlist to check out the 50+ videos I've made about the setting!
Cities of Sundara
The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!
- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!
- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.
- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.
- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.
- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.
Gods of Sundara
- Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.
Species of Sundara
Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.
And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.
- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!
- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.
- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.
- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!
- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.
- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.
Organizations of Sundara
Phase 3 has been going strong, but there's still a few titles left in it! So if you haven't seen them, consider checking out:
- Sellswords of Sundara: With power structures being smaller in scale in Sundara, standing armies aren't often maintained for long. As such, soldiers of fortune are quite common! This supplement contains 10 mercenary companies, their history, uniform, sample members, whispers and rumors, as well as either an archetype or subclass for playing these unique warriors. Grab your copy for Pathfinder of DND 5E.
- Cults of Sundara: Faith comes in many forms in Sundara, and there are as many gods in the Prim as there are dreams in the minds of people. This supplement contains write-ups for 10 cults, their histories, sample members, rumors about them, their beliefs and tenets, and a unique magic item for each. Get your copy for Pathfinder or DND 5E.
- Guilds of Sundara: While cities and villages may be relatively local, guilds are spread across the length and width of Sundara. From professional orders of skilled miners and dredgers, to monster slayers and bounty hunters, this supplement has 10 guilds with histories, sample members, rumors, as well as unique feats one can take to represent the skill and benefits of joining this order. Available for Pathfinder as well as DND 5E.
- Merchants of Sundara: While city states might be the largest form of government you find in the setting, merchants hold an outsized amount of power. From huge mercantile houses, to small brands infamous for their quality as much as for their price, there are a lot of options listed in this particular world building supplement.
Rumors of Sundara
The newest series of supplements in the setting, these are meant to add to the cities, and to give GMs ideas for plots, or just to provide a little extra grist for the mill in terms of what people are gossiping about!
That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!
To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!
Roughly 5 months or so ago, I came out with 100 Station Security Officers, which was my first Starfinder supplement that I'd worked on in years. And with how busy things were, I didn't get around to putting together a little audio drama for the intro fiction until fairly recently. Thanks to the algorithm being such an issue, though, I wanted to take a brief post to talk about what I was trying to do, and to ask all the readers and listeners out there to give me your thoughts on the matter!
Real talk, your opinions could very much shift how I make my content going forward, so please weigh in on this one.
Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.
Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
Taking Inspiration From A Warhammer 40K Creator
Showdown in Sector 33 was something of a challenge for me as a creator, and I tried to put everything I've learned over the past few years into effect so I could differentiate the characters as much as possible! A nasty, brutal little story about station security standing off with a collection of gangers, I'd like to ask everyone to give it a listen, and to subscribe to the Azukail Games YouTube channel if you haven't yet!
However, in addition to trying to go all-out on the SFX and voice effects, I wanted to try a new format for the video itself. Because up until now I've mostly used either still images, or switched between different full-screen images when making my dramatizations. However, for this story I tried to do something to make the flow of conversation and story look more like a throwback to a classic video game RPG. I'm thinking about trying to refine this for future videos, and perhaps adding in some text blocks for the dialogue being spoken by characters in order to really lean into that classic RPG feel... but this is not an idea that came to me out of nowhere.
And this is where I recommend everyone reading this check out the channel Warrior Tier... and specifically his ongoing series regarding the Horus Heresy for Warhammer 40K!
He's currently 3 videos in on this series, with Horus Rising Part One: The Path of The Luna Wolves, followed by Act II: The Emperor's Children, and then with Part III, The Sons of Horus. It's beautiful, has a talented cast, and from what I know about making audio dramas like this, there is a lot of work put into this series! So if you're a fan of grimdark sci fi in general, and Warhammer 40K in particular, please go and check that series out. It deserves all the love, and it's an absolute joy to behold!
I probably won't end up going quite that far with my own productions... but if I could get a couple thousand people to raise their voices and demand I make something that big for Starfinder, I suppose I could expand on what I've made so far! So if you've got thoughts on Showdown in Sector 33, please leave them in the comments below, but even more importantly, in the comment section of the video over on YouTube! Stuff that shows up over there will be seen by my publisher, but it will also help tell the algorithm to boost the video, and show it to more people.
As always, any and all help is appreciated! So if you enjoy these stories, make sure you share them around and let folks know about them!
Like, Follow, and Stay in Touch!
That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!
To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!
As folks who've been following me for a while know, I tend to put out a lot of fiction in addition to just writing gaming content. While I have written several novels over the years ranging from my sword and sorcery tale Crier's Knife, to the dystopian sci fi thriller Old Soldiers (perfect for any fans of my Warhammer 40K stories), to the gritty mystery novels about an alley cat in New York city Marked Territory and Painted Cats, I also put out a lot of significantly shorter stories these days. And while most of those short fiction pieces wind up hosted on Vocal.media, a lot of them also get turned into audio dramas over on the Azukail Games YouTube channel.
Today I wanted to talk about one of these upcoming collections of shorts that could, if you all are interested, turn into something more!
Let's get into it, shall we?
Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.
Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
The Ironfire Compact
I made a video about this a little while ago, but unfortunately not as many folks watch the video updates on the Azukail Games channel as read my blog (though I highly recommend folks do watch this video, and leave their thoughts on this topic to be sure my publisher sees them).
To give you the short version, though, when I started writing TTRPG supplements for my Sundara: Dawn of a New Age setting, I included little pieces of flash fiction in them to set the scene and give readers something to sink their teeth into. The first book was about Ironfire: The City of Steel, and it told the tale of a mysterious outlander fighting a duel in the city square. And to help promote the supplement, I turned this piece of flash fiction into an audio drama (it's rough, but I stand by it!)
For years that story was just a fun little stand-alone... but when I penned Merchants of Sundara, I decided it might be fun to have a little call back to our mysterious outlander, and why he was in Ironfire in the first place. This led to a follow-up story, Swords and Sand, where we learn that he has ties to this city, and that he's been away on some kind of adventure... and he came back to Ironfire to do more than just visit his uncle at the House of Black Banners.
And since this story was fresh in my mind when I started working on the Phase 4 releases (collections of Whispers and Rumors for each of the major cities released so far), I decided that I was going to expand on the tale of our outlander. As such, the introductory fiction for the Whispers and Rumors releases involves him traveling to each of the major cities, and recruiting someone for his next endeavor. In Ironfire he needed a thief. In Moüd City of Bones he found a necromancer who'd given up his guild status to play guitar in a bar. In Silkgift City of Sails he finds an alchemist struggling with a crippling condition that may just make him an invaluable asset. And in Hoardreach City of Wyrms he mades a deal with a frost giant to help him and his companions find room on her skyship for her next trek, which will take them to Archbliss the Floating City of The Sorcerers.
What is in Archbliss that they need? Well, stay tuned, and you'll find out!
My Question Is... Should I Expand On This?
I started making audio drama versions of the introductory fiction pieces in my supplements as a way to give my publisher some extra content to fill out their YouTube channel, and as a way to put something more interesting as a preview on the DTRPG pages for my supplements. However, there have been some listeners who have spoken up and told me they really love the stories I tell, and the work I put into making these shorts... they just wish I could expand them, and make more out of them.
So, as I asked in the recent Speaking of Sundara update... is this something you'd like to see? Or, well, hear?
If I expand on the Ironfire Compact, would you like to see me write it as a novella, akin to the stories Legacy of Flames and Blightbane's Gambitthat Isaiah Burt wrote for Sundara? Would you prefer a much longer audio drama on the Azukail Games YouTube channel, either a bigger, singular episode or something that might be told in multiple episodes? Or would you just like to see references to adventures like this buried inside of future releases for those who want to read between the lines and piece together the stories?
There are a lot of options, here...
If this is a project you'd like to see put on my work desk, then I'd urge you to do the following:
- Pick up copies of the Whispers and Rumors supplements (linked below) along with any other Sundara supplements that catch your eye.
- Watch the audio dramas on the channel, leave comments, and share them around. Also, subscribe if you haven't yet! When numbers go up, the publisher notices.
- Leave comments here, but also on the video I made about the Ironfire Compact, because then I will see them and my publisher will see them, which will let us know people are paying attention.
Again, thanks for stopping in this week, and reading this far. This might be the last time I talk about Sundara for a little while (I have a lot of work to get done on other projects for the near future), but rest assured, I have not forgotten the setting!
Catch Up On "Sundara: Dawn of A New Age"
Cities of Sundara
The setting first began with the Cities of Sundara splats. Self-contained guides to some of the larger and more powerful centers of trade, industry, arms, and magic, these unique locations provide plenty of fodder for character generation and plots. Not only that, but each one comes with unique, mechanical goodies for players and GMs alike to take out for a spin!
- Ironfire: The City of Steel (Pathfinder and DND 5E): Built around the Dragon Forge, Ironfire is where the secret to dragon steel was first cracked. The center of the mercenary trade in the region, as well as boasting some of the finest schools for teaching practical sciences, Ironfire is a place where discovery and danger walk hand in hand!
- Moüd: The City of Bones (Pathfinder and DND 5E): An ancient center of trade and magic, Moüd was lost to a cataclysm, and then buried in myth. Reclaimed by the necromantic arts of the Silver Wraiths guild, this city has once again become a place teeming with life. Despite the burgeoning population, though, it is the continued presence of the undead that helps keep the city running, ensuring that Moüd is not swallowed up once more.
- Silkgift: The City of Sails (Pathfinder and DND 5E): Built on the cottage industry of Archer cloth (an extremely durable material used for sails, windmills, etc.), Silkgift is a place that prizes invention and discovery. From gravity batteries that store the potential of the wind, to unique irrigation systems, to aether weapons, the city positively churns out discoveries... and then there's the canal they cut through the mountains that makes them a major center of trade across the region.
- Hoardreach: The City of Wyrms (Pathfinder and DND 5E): A center of power across an entire region, Hoardreach is ruled over by a Cooperation of five different dragons. A place for refugees and outcasts of all sorts, Hoardreach boasts some of the most unusual citizens and creations from across Sundara. Infamous for their sky ships, which require the cast-off scales and unique arcane sciences of the Dragon Works to take to the air, one never knows just what they'll find in this city built atop a mountain.
- Archbliss: The City of The Sorcerers (Pathfinder and DND 5E): A floating city in the sky, Archbliss has been a refuge for sorcerers for thousands of years. It's only in relatively recent years that the city has allowed those from the ground below who lack the power of a bloodline to join them in the clouds. However, while there are certainly amazing wonders to behold, there is a darkness in Archbliss. Something rotting away at its heart that could, if not healed, bring the city crashing to the ground once more.
Gods of Sundara
- Gods of Sundara (available for Pathfinder and DND 5E): In a world with no alignment, and where the gods are often genuinely mysterious forces that are far too large for mortals to truly comprehend, the divine feels genuinely strange and unknown... something that really does have to be taken on faith. This supplement provides a sample pantheon for Sundara, but also provides instructions on how to easily make your own gods in a world where you can't cast a spell and tell whether someone is good or evil.
Species of Sundara
Sundara is filled with creatures that many of us recognize, but I wanted to give greater depth to their cultures, and a wider variety of options. After all, humans always get 15+ ethnicities, languages, and unique histories, while elves, dwarves, orcs, halflings, etc. are almost always left with footnotes, or maybe with a handful of offshoots. So, in short, I wanted to give all the fantastical creatures the treatment that humans usually get in our games.
And there is no human book yet. If readers demand to know more, then I may sit down to pen one... but I figured that humans didn't need to be front-and-center in this setting just yet.
- Elves of Sundara (Pathfinder and DND 5E): Elves are one of the most quintessential fantasy creatures... but if you want to see more than just high elves, wood elves, and elves of the sun and moon, then this supplement has you covered!
- Dwarves of Sundara (Pathfinder and DND 5E): The children of the primordial giants who were meant to fill in the details of the world they'd made (or so the myths say) there are as many kinds of dwarves as their are kinds of giants... and possibly more, depending on who is keeping count.
- Orcs of Sundara (Pathfinder and DND 5E): Supposedly a creation of the elves, none can say for certain exactly how or why orcs have been made. What most agree on is that these creatures are far more than most may think at first glance.
- Halflings of Sundara (Pathfinder and DND 5E): Little cousins to the dwarves, halflings are tough, clever, and not to be underestimated. From living beneath the hills, to taking up residence in the deep forests, halflings in Sundara come in quite a variety!
- The Blooded (Half-Elves and Half-Orcs) [Pathfinder and DND 5E]: When orcs and elves mix their bloodlines with other creatures, the result is one of the Blooded. This inheritance takes many forms, and it can even wait generations before manifesting when the right combination of individuals come together to have a child.
- Gnomes of Sundara (Pathfinder and DND 5E): Gnomes are strange creatures, found in places where the spirit of the land has coalesced and made children of its own. The sons and daughters of the ancient nymphs, they are the stewards of these places, and they change as often as the weather and the land.
Organizations of Sundara
Phase 3 has been going strong, but there's still a few titles left in it! So if you haven't seen them, consider checking out:
- Sellswords of Sundara: With power structures being smaller in scale in Sundara, standing armies aren't often maintained for long. As such, soldiers of fortune are quite common! This supplement contains 10 mercenary companies, their history, uniform, sample members, whispers and rumors, as well as either an archetype or subclass for playing these unique warriors. Grab your copy for Pathfinder of DND 5E.
- Cults of Sundara: Faith comes in many forms in Sundara, and there are as many gods in the Prim as there are dreams in the minds of people. This supplement contains write-ups for 10 cults, their histories, sample members, rumors about them, their beliefs and tenets, and a unique magic item for each. Get your copy for Pathfinder or DND 5E.
- Guilds of Sundara: While cities and villages may be relatively local, guilds are spread across the length and width of Sundara. From professional orders of skilled miners and dredgers, to monster slayers and bounty hunters, this supplement has 10 guilds with histories, sample members, rumors, as well as unique feats one can take to represent the skill and benefits of joining this order. Available for Pathfinder as well as DND 5E.
- Merchants of Sundara: While city states might be the largest form of government you find in the setting, merchants hold an outsized amount of power. From huge mercantile houses, to small brands infamous for their quality as much as for their price, there are a lot of options listed in this particular world building supplement.
Rumors of Sundara
The newest series of supplements in the setting, these are meant to add to the cities, and to give GMs ideas for plots, or just to provide a little extra grist for the mill in terms of what people are gossiping about!
That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!
To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!