Showing posts with label scary. Show all posts
Showing posts with label scary. Show all posts

Wednesday, November 1, 2023

Myrrorside- A Horror Experience You Should Definitely Check Out

While the Halloween season is officially over, there is one, last item on my to-do list that I've been meaning to cross off. And since I don't want to be haunted by a review I didn't get around to, I figured there's no time like the present. So if your need for a horror game hasn't left you quite yet, and you still haven't tried anything that's really scratched that itch, let me invite you to take a walk with me.

... a walk to the Myrrorside.

It's wild out there, trust me.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

So Just What IS Myrrorside?


The world around us seems solid enough, at a glance. And in the light of day, all the myths and whispers about people who've disappeared, or monsters crawling out of the shadows, seem ridiculous. There are some places, though, where the boundaries wear thin, and where one might find themselves falling through a hole in the world. A hole that tumbles them into a place where everything is upside down, and where the normal rules of reality don't make sense. A place filled with the hostile, and the alien, where the comforts of logic and science crack apart, and where dark magics and terrible legends reign supreme. It is a place where nightmares stalk, where the currency is screams, and where terror is the only feeling that can survive.

A dark reflection of the world we know, this place is the Myrrorside.

It is a grim world full of horror and dread.

As a setting, Myrrorside puts me most in mind of Changeling: The Lost, though with heavier doses of Beksinki in its makeup. Not only that, but characters are even more at risk, since they are assumed to be normal mortals who have stumbled through the darkened mirror, and found themselves on the other side of reality. A place where monsters dwell, and where true horror stalk their steps. If they survive long enough they might grow wise to the ways of this place, and perhaps even learn some of the tricks known to the creatures who reside here. Of course, those who remain too long may find themselves unable to return back to the mortal world, finding that in their attempts to merely survive they've grown too adapted to the Myrrorside to ever leave.

Adding into the horror, the Myrrorside is accessed through places that have endured great tragedies, and suffering. Sites of mass violence, torture, senseless crimes, and other places that usually end up with the label of haunted are often the thin places in reality where one might step through into this dark and dreadful realm. Or, almost as bad, these are places where residents of the Myrrorside might emerge, hungry, and looking for prey... or just to lay hands on a piece of the mortal world before their time runs out, and they must return to the terrible place they call home.

Maybe your players fell through a hole in the world, and they're trying to get out again. Maybe a monster is stalking their home, or their neighborhood, and they have to figure out how to send it back. Perhaps they wind up in a psych ward where no one believes the patients' panicked screams about the things living in the walls. There's all sorts of ways this game could go, depending on how creative you want to get.

How Does It Play?


Regular readers know that, generally speaking, I'm not a fan of rules-lite games. With that said, Myrrorside bears a strong resemblance to Savage Worlds, which is about as rules-lite as I'm willing to go when it comes to sitting down and rolling the dice at my own table.

Like most RPGs, Myrrorside gives you a list of Attributes, and a list of Skills, and like Savage Worlds each one of them has a die type ranging from 1d4 to 1d12. When you roll a check, you roll both applicable dice (Attribute and Skill), and take the better result before adding any appropriate modifiers. 0 is considered a Pyrrhic victory, where you do what you wanted, but there's complications. A -1 is just barely failing to do what you wanted. +10 is considered a monumental success. -10 is considered a colossal failure. If you come into a situation where you don't have a particular skill then you can often roll just your Attribute die, and hope for the best. Additionally, you may have situations where you gain Advantage and Disadvantage, and it works the same way as in DND 5E; except in this game you might be rolling 4 dice and choosing the best of your results.

The last thing that makes it really similar to Savage Worlds, to me, is that there's no hit points. I know the SWADE system isn't the only one that does that, but it sort of goes with the comparison. Where Myrrorside innovates is that you can go down levels physically, psychologically, and socially, meaning that you can injure your body, your mind, and your reputation, which can make for interesting challenges as the tale unfolds. And of course your body heals faster than your mind, which heals faster than your social standing... particularly among those who call the Myrrorside home.

Consider Giving It a Try!


The usual warning for content here, Myrrorside is not a game for the faint-hearted. It really embraces the horror aspect, and from the eldritch to the splatter there's some stuff in here that might be disturbing for some gamers. So before you crack these covers, take a deep breath, and make sure you're in the headspace for a game that can get bleak if the dice aren't with you.

If that sounds like your cup of bloody tea, though, then grab a copy of Myrrorside, as well as The White House, an adventure that will really grab you, and suck you into the setting for your first time!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Daily Motion channel!. Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, September 13, 2021

Looking To Add Some Spook To Your Games? I've Got You Covered!

Now that summer is drawing to a close, that time of year is upon us once again. That time when the leaves change colors, when the night wind grows teeth, and when the pumpkins beg for our knives to reveal their true, horrifying faces. That time when we itch to dress in the skins of monsters and myths, and when candy tempts us from every shelf in every store. It is a time when the spiders come out to play, the witches cackle, and the ghouls run amok.

The spooky season is here. Finally.

Light the candles, and wake the ghosts... Autumn is here again!

For those of us who enjoy our regular flights of fancy, this is the time we usually reach outside our norm. When our minds turn to darker plots, scarier settings, and where we break out those books we usually keep on our bottom shelves. You know the ones I mean. It's that time of year where we try out short campaigns and one shots, and where we dip our toes into the darker tales we may normally avoid.

And if you're looking for some support for those sharp, Autumn delights, never you fear, I'm here to help.

As always, if you want to stay on top of all my latest releases, make sure you sign up for my weekly newsletter. And if you want to help me keep the wheels turning so that I can keep bringing fresh content right to your eyeballs, consider becoming a Patreon patron. Even a little donation every month can go a long way!

Let's Start With The Traditional Fantasy Stuff!


For those who don't know, most of my content is for traditional fantasy games. And for a lot of us out there those are still the settings we want to play with when this time of year comes around... we just want to give them an edge. Something darker, and more terrifying than our usual run-of-the-mill dungeon with a dragon lurking in the middle.

So what do I have for you?

Well I'm glad you asked.

I've been elbow-deep in some fresh modules, but those aren't available yet. However, if you're a DND 5th Edition player looking for some scary stories then I'd highly recommend checking out both The Curse of Sapphire Lake, as well as The Ghosts of Sorrow Marsh. The former is kind of a bastard child between Friday the 13th and Beowulf in both theme and tone, whereas the latter is a grim tale of a town beset by horrors that come out at night to ravage the one road in or out of Bracken. Both of them are tense adventures filled with monsters and dangers told in a way that will keep players' hearts pounding, and their imaginations feverish.

But what about Pathfinder players? Don't worry, folks, I've got some goodies for you as well. As long as you're still playing the first edition, that is. Because whether you're a GM looking for an appropriately horrific threat, or you're a player looking to do something ghastly in a horror game, you should check out some of my older character conversion guides for some of the bloodier horror movie monsters. I've covered the cenobite Pinhead from Hellraiser, Michael Myers from the original Halloween, as well as my personal favorite, Jason Voorhees from Friday the 13th... well, all the films after the first one, anyway.

In addition to all of that, I have a couple of spooky supplements that might have slipped under your radar if you weren't paying particularly close attention to my release schedule. For example, 13 Fiends: A Baker's Dozen of Devils is full of unique outsiders with their own histories, worship, rites, and implications. Each entry is detailed enough to work as its own story nugget, or to build an entire campaign around a rite, but it still hasn't even reached Copper sales yet. That one dovetails nicely with 100 Cults to Encounter, which has all sorts of bizarre religions and esoteric orders that could be used to send a chill up your players' collective spines. Lastly, though not strictly a horror supplement, there's a lot of potentially useful content in 100 Secret Societies as well... whether you need heroes, villains, or a bit of both.

And If You're Taking The Plunge Into a World of Darkness...


There are going to be some players out there for whom a darker take on traditional fantasy isn't going to scratch that Halloween itch. Folks for whom a true horror story is going to be required... because during the Fall times, that's when more of us crack the covers on World of Darkness and Chronicles of Darkness books than probably any other time of the year. You've got those friends you used to play Werewolf with, and they want to get the band back together. Your friend and her girlfriend have wanted to try out Vampire, but the time never felt right. You've wanted to get people into Changeling for a long time, but they never seemed as receptive as they do right now.

Well, I can still give you a helping hand if that's the case.

There's even more coming your way, with this one.

Let's start with the big one, shall we? Because if you're going to put together a Werewolf: The Apocalypse game, you're going to be in need of kinfolk. My "100 Kinfolk" project put together 100 kinfolk NPCs for every core tribe, as well as the Black Spiral Dancers. So whether you just want to grab specific tribes, or get all 1,400 NPCs, take a look at the bundle! And in case that wasn't enough, there's also the 100 Stargazer Kinfolk, for those who enjoy that particular tribe. I'm also going to have a shiny supplement that's all about Pentex and their grubby minions coming out next month, so keep your eyes peeled for that one!

As for Vampire, I had a similar project come out with my "100 Ghouls" installments. Those are (at time of writing, at least), New World Nights (100 ghouls for the Camarilla in America), Children of The Night (100 animal ghouls), and New World Shadows (100 ghouls for the Sabbat in America). While that's nowhere near as many as my Werewolf project, 300 NPCs is nothing to sneeze at... especially when these supplements are useful for players and STs alike!

Lastly, my personal favorite are the supplements I've been putting out for Changeling: The Lost. The first one that dropped, 100 Mourning Cant Dialects, Phrases, and Meanings was specifically for all the folks out there who love the Winter Court, but who just cannot come up with meaningful-sounding double-talk and spy slang on the fly. There's also 100 (Mostly) Harmless Goblin Fruits and Oddments To Find in The Hedge, which expounds on the weird and wild grandeur of the between-realm, giving players and STs alike a slew of strange and bizarre items to incorporate in both 1st or 2nd edition. And the newest supplement, which just dropped this past weekend, is 100 Strange Sights to See in The Hedge. Because the Hedge is supposed to be a realm of infinite danger and deceit, filled with bizarre sights and nightmare monsters, but it's tough to come up with that out of thin air when you're an ST... so I thought I'd provide a little help.

And If You're Just Looking For Scary Stories...


As a bit of a bonus, if you're just looking for some scary stories to help get you in the proper mindset for some horror, might I suggest taking a look at 50 Two-Sentence Horror Stories? Or perhaps check out my short story collection The Rejects, which is fully of short horror pieces like Dressing The Flesh, read below!



As always, everyone have a safe and scary holidays! And if you end up using any of my supplements, I want to hear stories of how things turned out, so drop them in the comments, or find me on social media!

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my cat noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Monday, October 5, 2020

Looking For Some Spooky Gaming This Halloween Season? Don't Worry, I've Got You Covered

It's that time of year again. The leaves are falling, the wind is whispering through the bare branches, the pumpkins are putting on their grins, and home decor is going on sale again. Yes, Halloween is just around the corner, and for most of us that means it's time to dip our toes back into the darker end of the gaming table and indulge something on the scary side.

But what, you might be asking? Well, if you're looking for inspiration don't fret! I've been working the grindstone pretty hard, and I've got some things that I'd like to suggest for all those seeking a ghoulish gaming experience.

Time to get spooky.

Before I launch into the list for this week, though, I do have a brief favor to ask. If you haven't signed up yet, join my newsletter to make sure you get all the updates for what I'm working on, and what's coming out. I put out one every Sunday/Monday, and you'll never miss a new release of mine again!

Also, I recently wrote a piece for a Halloween contest over on Vocal. So whether you're a film buff, or just looking for a recommendation for what you should watch this Halloween season give my entry Candyman: A Horror Film That Haunts Us Decades Later a read... especially if you're from the Chicagoland area!
 
Lastly, if you want to keep things casual this year, check out my older piece 5 Horror Board Games You Should Have on Your Shelf!

Horror One-Shots!


Beware the trolls... and the toads!

While I've talked about them a great deal in the past, I do still have three one-shot modules out from Total Party Kill Games for Dungeons and Dragons 5th Edition that are available right now! False Valor is about solving a murder mystery, and it delves into regional politics, but the other two... well, they were written specifically with the Halloween season in mind.

The Curse of Sapphire Lake (pictured above) is what you get when Beowulf collides with a slasher movie. The town of Kingsbridge is cursed, or so they say, and there is a figure in the mist... accidents keep happening, and bodies keep turning up. Will the party manage to pry the icy fingers of death from around this place's throat, or will it once more fade into shadows and obscurity?

The final release in the series, The Ghosts of Sorrow Marsh also provides an eerie, atmospheric adventure. The town of Bracken has been all but cut off, and dangers haunt the road at night. Something lurks in the marsh, and there are tales of strange figures and odd whispers. Supplies are running low, and the town's citizens are at the breaking point. Can the heroes dispel the darkness lurking in the marsh, or will it swallow them up like it has so many who have come before it?

If you're one of the many groups out there who likes to play something short and spooky during the reap times, then either of these should scratch that particular itch for you!

World Building and Inspiration


Because sometimes you just need a couple of bricks...

If you're one of those DMs who prefer to make things yourself, don't worry, I've got stuff for you, too.

For example, 13 Fiends: A Baker's Dozen of Devils is filled with unique fiends that are much more ground-level and accessible than a lot of devils tend to be. Each devil also comes with rituals unique to them, areas of influence, and cults that tend to make pacts with them. Whether you're looking for warlock patrons, antagonists for your party, or a particular rite to act as the center piece of a session, this collection has you covered!

And speaking of cults, a solid companion piece to it is 100 Cults to Encounter. Perhaps the best selling supplement of mine for the entire year, this one gives you snapshots of cults from every walk of life, often providing hooks and rumors to easily slot them into your game as antagonists... and potentially as allies depending on your party. Speaking of potential allies in the shadows, I'd also recommend checking out 100 Secret Societies if you need a little extra juice when it comes to filling out the darker corners of your horror games this year.
 
Also, there's this!

Also, for my World of Darkness lovers out there, I recently put the finishing touches on my 100 kinfolk project, and it's now available as a bundle! That's 13 tribes, and a total of 1,400 kinfolk NPCs usable either in a Werewolf: The Apocalypse game, or in a general WoD game where you need NPCs in a hurry. For more on the project, and what it's about (as well as a full list of the independent tribes in it), check out 100 Kinfolk: A Werewolf The Apocalypse Project.

Character Conversions

 
It's that time of year again.
 
While I spent most of last year shuffling content and moving articles from one archive to another, a lot of folks forget that my Character Conversions Page has more than superheroes and Game of Thrones builds on it. In addition to 50 some-odd other characters I also have classic Pathfinder guides for:

- Michael Myers (Halloween)
- Pinhead (Hellraiser)
- Jason Voorhees (Friday the 13th)

Though I'm still sharing around all the old guides that have been updated to account for new mechanics, items, and classes that were released since I first wrote them, this is a section I'm contemplating coming back to for a few, additional names. Jigsaw? Chucky? Maybe Leatherface? Who do you think should be here... keeping in mind these guides are primarily for players, not for DMs (though they can use them, too).

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the YouTube channel Dungeon Keeper Radio. Or if you'd prefer to read some of my books, like my cat noir thriller Marked Territory, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on FacebookTumblrTwitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!