Showing posts with label stories. Show all posts
Showing posts with label stories. Show all posts

Sunday, October 4, 2026

"The A.L.I.C.E. Files" Had Our First AMA, And We're Gearing Up For Season 2!

We're coming up on a year since I started putting together the trailer and first episode for The A.L.I.C.E. Files, the audio drama series I launched on YouTube in partnership with Alice Liddell which is best described as Alice in Wonderland pushed through the filter of The X-Files. It's been a year of learning a bunch of new audio and video editing tricks, writing scripts, plotting the overarching story, and trying to reach out to find an audience who is willing to dive into the world of these strange stories to see where it is we're going.

We recently finished Season 1, and we're digging into episodes for Season 2, I wanted to let folks know that we put together an Ask Me Anything to wrap up our initial collection of stories. I also wanted to take a moment to talk to folks who made it this far, because we really need your help in keeping this project going right now.

Don't worry, we aren't asking for money. We just need you to click a few buttons on our behalf... shouldn't take more than 30 seconds or so, and it would make a huge difference to us!

So come on in, and let's see if our tales can entice you!

Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Answering Some Questions (And Making A Simple Request)


To begin at the beginning, after the Season 1 finale we first put out a video from Director Harrington, asking as many folks to give us their questions and curiosities as possible. And while we did have to prod a couple members of our audience, we did get quite a selection of queries when all was said and done!



And once we had all of those questions (and we collected a few others from social media posts and the comment sections of our other videos) Alice and I sat down in front of the camera and decided to give our viewers what they wanted... as best we could, at any rate!



While we're making good progress (in my opinion, at least), we've got a long way to go before YouTube actually starts sharing revenue with us... and that is where the favor I have to ask comes in.

For folks who don't know, when I proposed this YouTube collaboration between Alice and myself about a year ago, my hope was that we'd be able to get the YouTube channel monetized, and that we could turn it into a legitimate source of income. These things take time, but my hope was that after a season of stories we'd have built up some momentum, and we'd be close to hitting a couple of goals. If it took us a little longer, well, that was okay, because we had plenty of time and ideas to go through.

Well... it turns out that time is something that isn't actually on our side anymore.

First and foremost, to get a channel partially monetized (which gives you access to super fan tips, subscriptions, etc.), YouTube requires you to have 500 subscribers, and 3,000 watched hours in a single 365 day span. To get a channel fully monetized (which is all the previous stuff and you now get a cut of the ad revenue on your videos) YouTube requires you to have 1,000 subscribers, and 4,000 watched hours of content in a single 365 day span.

At time of writing we have 396 subscribers, and somewhere around 2,100 watched hours. So if we keep a steady pace, we should clear that first hurdle by the end of 2026... unfortunately, things are changing in January 2027.

And it is giving us a MASSIVE headache...

I wrote about this over on my sister blog The Literary Mercenary in the post Thanks To YouTube's Recent Announced Changes, The A.L.I.C.E. Files Needs Your Help!, but if you didn't see it, the short version is that YT is doubling the amount of watched hours it takes to get fully monetized. So instead of 4,000 hours (which already takes something going at least a little viral to actually clear), you'll now need 8,000 hours in a single 365 day span... or 22 hours a day, every day, without fail, for an entire goddamn year!

If that sounds like they're just trying to avoid ever paying smaller creators a part of the revenue the site rakes in from advertising... yeah, that's basically what's going on.

And while that is bad enough, there's even more difficulties on our horizon. Because the real Alice is being forced to relocate herself rather rapidly, and moving on practically no notice is expensive. I gave the details on how folks can help in Author and RPG Designer Alice Liddell Is Moving, And Really Needs Our Help To Make It Happen!, however, the short version is that she needs as many income streams as she can possibly get to try to land on her feet.

So if you want to make sure this project gets to at least finish the second season, and that we can keep the lights on and food in the cabinets, please go to The A.L.I.C.E. Files on YouTube, subscribe to the channel, and give Season 1 a watch! Because if we can get at least 104 more subscribers, and just under 1,000 more hours, we'll at least be able to eke out enough to keep telling more stories in the short-term.

Thank you in advance to everyone who can help. We're strained to our seams over here at the moment, but I'm hoping that if we call the banners we can get enough folks to rally behind us that we can storm YouTube's battlements, and actually make them share the bounty that we're earning!

Like, Follow, and Stay in Touch!


That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my more involved audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, September 5, 2026

The Season 1 Finale For "The A.L.I.C.E. Files" Is Finally Out! (And A Peek At What's Coming Next)

It's been one hell of a ride thus far, but I wanted to take a moment to throw some confetti in the air, and to celebrate the completion of Season 1 of The A.L.I.C.E. Files! It's been nearly a year of work (if you count all the pre-launch efforts that went into the first few episodes), and we managed to get everything out without a single delay, and only minimal problems. And even though we aren't where we need to be with it yet, I didn't want to just let this accomplishment pass by without remarking on it.

And whether you've been following the project since its inception, or you're just now hearing about it, I wanted to take a moment to ask for your help. Because in order for us to keep the wheels turning, we're going to need help from listeners like you.

Don't worry, though, we aren't asking people for money.


 
Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

What's The Show About (And What Can You Do To Help)?


For folks who are just joining us, The A.L.I.C.E. Files is a YouTube channel I launched in partnership with Alice Liddell earlier this year. The two of us combined our efforts to produce audio versions of various stories (our own stories, public domain stories, and a couple of fan works), which are all part of an overarching narrative about a young woman designated Alice who has accepted a position with the Carroll Institute. This shadowy organization explores parallel dimensions, and the stories that Alice witnesses are the reports sent back by the agents who went through the Rabbit Hole... and even if they didn't make it back, their stories did.

So the vibe is one part SCP Foundation, and one part Delta Green, with a hefty dose of Alice in Wonderland thrown in for good measure!
 
The trailer is only a few minutes long, if you want to check it out for yourself before reading any further. 


 
Now, the plan for Season 1 was to essentially lay out the general format for the show, and to get listeners used to Alice's new routine. We follow her as she explores the parts of the building she's allowed inside, we meet several of her coworkers, and we get little hints here and there of the greater lore of the setting. Mostly, though, the first season focuses on the files she witnesses on behalf of the Archive. However, sharp-eyed folks (or just those who read the entry Can You Spot The Clues in The A.L.I.C.E. Files (What Are Your Theories?)) may have also noticed that we started dropping plot seeds early, in addition to putting a couple of ARG elements into the show for those who enjoy trying to follow the bread crumbs of an unfolding mystery.

As far as Season 2 goes, Alice was given a serious choice in the finale. Confronted by a bizarre being she can't explain, she's handed a key, and a mystery. Will she report it to her superiors? Will she follow the mystery as it's handed to her? Or will she simply push it out of her mind, put her head down, and just try to keep doing her job? Our goal with Season 2 was to start branching out into an in-universe storyline, and to incorporate a number of popular creepy pasta stories and ideas into the plot, in addition to the more traditional dramatized stories we put together in Season 1.

However, if we're going to get through this, we're going to need help from readers like you.

Again, we're not asking for money. Just the press of a few buttons, and your ears.

Our goal when we started The A.L.I.C.E. Files was to get the channel monetized so that we could earn money from ad revenue, audience tips, and all the other methods available to creators. It would be a tough road, given that YouTube requires a channel to have 1,000 subscribers, and 4,000 hours of watched content in a 365-day period (which is roughly 11.5 hours a day, every day, all year long), but we were confident that we could do that. It might take us a while, but we knew we'd be able to get there eventually.

Unfortunately, thanks to a decision from YouTube, we don't have eventually anymore. We have until the end of the year, sink or swim.


 
I recently laid out the details over on the Azukail Games YouTube channel, but the short version is that YouTube is doubling the amount of watch hours a channel needs to have before it can be monetized starting early next year. So we no longer have a couple of years to build up multiple seasons and a large enough audience... we have just under 4 months, and the clock is ticking!

So whether you're just finding out about the channel, or you've been cheering us on since we started back in the spring, please, do the following to help us keep the wheels turning:

- Watch the episodes that are out
- Upvote episodes you like, and leave comments (the algorithm likes it when people do that)
- Share the show on your social media pages to help more people find out about us

At time of writing we have 369 subscribers, and we're just over 1,600 watched hours. We've still got some time left, but we need as many people out there to please add your voices, hit the buttons, and tell people about this project.

There are already a lot of shows that got a 1-season trial, and then disappeared due to audience disinterest. If we can get people to click that subscribe button, and actually show up for our episodes, we've got at least 3 seasons planned. Possibly 4, if folks really want to see more! But if we get the door shut in our face by YouTube, then sadly we might have to move on to something different instead.

Like, Follow, and Stay in Touch!


That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my more involved audio drama channel The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Tuesday, March 31, 2026

Another Dip Back Into Changeling: The Lost (Since Folks Asked For It)

While a majority of the gaming supplements I've written over the years have been for general RPG genres, a not-inconsiderable amount of my work has gone into the Storyteller's Vault platform. The simple reason why is that I love the World & Chronicles of Darkness games, and I want to leave my own little mark on them. And while I had taken a break for financial reasons, I've been dipping a toe back into the platform to see how viable a return might be... and this time around I decided to write a companion piece to an older supplement of mine that was based on reader requests.

In case folks out there wondered, I do listen, and I do take feedback into account for my writing schedule.


But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

New Changeling (And Potential Future Additions)


For folks who missed the announcement, the supplement that dropped this past weekend was 100 Unusual Things To Find At A Goblin Market. This list includes bizarre items from Arcadia and the Hedge, unsettling things like a sealed jar of baby teeth, as well as physical embodiments of unusual emotions, or whimsical proverbs that have become actual merchandise (since any Changeling game is made better by the inclusion of a few puns). This was a topic that was oft-requested over on the Reddit forums, and it dovetails perfectly with one of my earlier supplements Buyer Beware: 10 Goblin Markets.

Seriously, go pick yours up today if you haven't yet!

In addition to being my favorite game in the Chronicles of Darkness (though Hunter is earning a lot of points with me, which is why I recently put out The Blade Itself for the new Corrupt Equipment mechanic), Changeling also has the second-largest number of supplements I've written for a single game line coming in at 11. And while I do have a few more rounds in the magazine as far as my ideas go, neither the current supplement, nor the previous book Like A Good Neighbor - Portraying True Fae in Your Chronicle have been burning up the charts of-late. There's some sales here and there, don't get me wrong, but it's definitely more of a trickle than it is a flood.

And while I've explained this in earlier posts, as well as in the video linked above, I'll restate it for folks who don't know. When I write Storyteller's Vault supplements I take a 50% reduction in up-front payment from my publisher. Given the word count for some of these, that's not a small sacrifice. To make up some of that amount in sales, I'd need to move at least 100 copies every time something new drops... and most of my supplements have struggled to even cross the 50 sale line to make it to Copper metal status of-late.

So, if you are someone who enjoys my Storyteller's Vault supplements in general, and my Changeling: The Lost work in particular, please take a moment to consider supporting me by doing the following:

- Buy any supplements that appeal to you.
- Leave reviews on the supplements you have (even just 5 stars and a "Good Job!" goes a long way).
- Leave comments on the video I linked telling me what Changeling supplements you'd like to see in the future.

As always, if buying new stuff isn't in your budget, I completely understand. But watching through the Discussions of Darkness series I have over on the Azukail Games YouTube channel is also a handy way to show your support, and to make sure that both my publisher and myself are hearing what you want!

Requests For A Changeling Story (And The A.L.I.C.E. Files)


On a final note for this week's update, I've recently launched a new audio drama channel on YouTube in partnership with Alice Liddell, and it's called The A.L.I.C.E. Files. I talked about the show more in-depth in the recent post The A.L.I.C.E. Files Is Here (And Will Soon Be Featuring Various Audio Dramas), but the short version is that the channel has an overarching story about the mysterious Carroll Institute, but a bunch of mini-stories about the different dimensions its agents have visited. A lot of those mini stories will be set in worlds that are inspired by (or come directly from) various tabletop RPGs.


I bring this up because one of the channel's big supporters, Sam Furlano, has specifically requested a Changeling story to be found in the files. Given that this falls under the Dark Pack agreement, this is absolutely something I could do... the question I have is whether it's something my readers/listeners out there want me to do?

So, if you'd like to have one (or maybe several) stories from the Chronicles of Darkness turn up in The A.L.I.C.E. files, here's how you can make your voices heard:

- In the comments section for the Trailer, tell us which Chronicles of Darkness setting you'd like to see stories from (preferably with 7 words or more, just to kick the algorithm into gear).
- Watch the rest of the videos, and upvote the ones you like!

It's still a new channel, so if there's any spike in activity we are going to notice it. And if there's enough folks to get us up to the 3,000 watch hours and 500 subscribers we need to hit our next goal? Well... then whatever it is you all ask for, I can promise you we're going to try to deliver on it!

(Lastly, if you've been waiting for updates on Windy City Shadows, I assure you have neither forgotten about it, nor abandoned the project. But there are only so many hours in a day, and I'm trying to free up as much time and energy as I can to complete as many projects as possible. Stay tuned for updates on that podcast as they develop!)

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my additional audio dramas over on The A.L.I.C.E. Files! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, July 18, 2025

Mr. Nowhere Talks About Radio Free Fae in This Latest "Changeling: The Lost" Video Essay

There are those among us who have been to a world that doesn't exist... a place mentioned only in fairy tales. A place ruled by petty tyrants and mad gods, most never get the chance to escape... those who do, and who manage to make their way back to the real world, find themselves changed. With their transfigured forms and broken minds, they have become something else... something other. These Lost band together, though, and they fight for themselves and their communities.

The voice of these communities, though, often comes from the members of the Winter Court. An irony for the Silent Arrow, they use secretive broadcasts to help keep others like them infored. Known as Radio Free Fae, these broadcasts are the early warning systems of many freeholds.

And this week, Mr. Nowhere finally breaks his wall of silence to tell you all about this operation.

Welcome back, my friends and fellow travelers on the trods...

Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

A Glimpse Into What's Coming For Windy City Shadows


For folks who've been watching my videos over on the Azukail Games YouTube channel, you've likely heard me talk about my upcoming Windy City Shadows podcast project. And while I talked about it a while back in Ask Me Anything About "Windy City Shadows" A Chronicles of Darkness Podcast, the general gist is that season 1 is going to be what you'd end up with if John Wick was a changeling.

But the host of the show who handles our intro and outro is the Radio Free Fae DJ known only as Mr. Nowhere... and if you haven't heard his previous broadcasts, he's the voice of the latest video essay that just dropped on the channel!


While I'm still elbow-deep into writing season 1 (working on episode 4's script at the time of writing), I've wanted to start dropping occasional pieces of lore, and to give listeners a preview of some of the characters they're likely to meet as the season unfolds... and I thought I'd start with this simple video essay featuring our first host.

And if you want to help me keep making videos like this, while also revving us up so that I can get this podcast off the ground, please do the following things:


- Watch this video essay, upvote it, and stay until the end for the secret outro, and leave the suggested message in the comments section

- Share this blog entry, and/or the video, on your own social media! Particularly on Facebook, as the site has made it exceedingly difficult for me to actually share links to anything

And, lastly, if you want to catch a few more glimpses of Mr. Nowhere in some published work I've put out, I'd recommend picking up the Changeling supplements 100 Mourning Cant Dialects, Phrases, and Meanings as well as 100 Strange Sights To See in The Hedge.

Like, Follow, and Stay in Touch!


That's all for this week's Table Talk. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Saturday, July 5, 2025

Assigned Motivation in RPGs

Oceans of ink have been spilled by people writing about character motivation. From lists of potential motives, to questions to ask about your character, to story concerns, and the intricacies of the unfolding plot, few aspects of the game are as important as figuring out why your characters are doing the things they're doing.

Hell, it's why my supplement 100 Character Goals and Motivations is an Electrum seller, after all.

However, while characters should always have personal motivations that come into play throughout a campaign, a lot of Game Masters overlook the expediency of a game that comes with assigned motivation... often to the point that a lot of people are completely unfamiliar with the idea, or they consider it a form of unacceptable railroading.

So let's talk about that this week, shall we?

Forward! Go, go, go!

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The Mission IS Your Motivation


The standard model of many RPGs is that player characters form some kind of party, and then go off on an adventure. Sometimes they're mercenaries, and sometimes they're brigands. They might be wandering around looking for a reward, or for good deeds they can do. In these kinds of games the characters' personal motivations are often what takes center stage for each of them. Maybe there's a holy warrior attempting to follow their god's will, they team up with a former soldier trying to find where their next meal is coming from, and they cross paths with a savage warrior seeking some trial grand enough to act as a rite of passage for their people. These motivations are all very personal to the characters in question, and wildly different from one another. Generally what a GM will do at this point is figure some way to weave together all the characters' independent goals and motivations into the unfolding plot, dangling hooks for each of them to get them to work together.

And that is a lot of work... both on the players' parts, but also on the GM's part.

Assigned motivation works differently. In this structure, every character is part of a unit, an organization, a group, a cause, and that cause has the ability to assign them to handle matters on its behalf. You and your fellow party members aren't necessarily going to handle the current issue du jour because it fits with your moral code, or because there's treasure to be gained, or a reputation to be won... you're doing it because your commanding officer assigned you to go and take care of it!


Now, this is the method I used for my own RPG Army Men: A Game of Tactical Plastic, precisely because it's a military-themed game. Because yes, your characters should be individuals with their own wants, their own goals, and so on, but you're in the squad to do a job. And sure, maybe your medic joined up because they couldn't afford to go to medical school, and a tour of service will help them do that. Maybe your grunt is fulfilling a family tradition, and he's a third-generation soldier. Maybe your ordnance specialist caught a charge for arson and weapons trafficking, and he'd rather join the army than do time. Whatever the reason, and whatever goals someone is shooting for, they're still going to go and deal with the missions that command sends them on. They don't have to like it, but that's the agreed-upon framework for the game and story.

And this isn't a new idea by any stretch of the imagination. You see this same setup in the Warhammer 40K RPG Dark Heresy, where the PCs are all part of an inquisitor's retinue, and expected to complete the tasts and assignments the inquisitor gives them. You'll also see something similar in Spycraft, which is a game that I personally took a lot of inspiration from when designing Army Men. However, this same setup can be used in any RPG if your GM sits everyone down and says, "Okay, I want you all to be part of a mercenary company, a squad of town guards, conscripts in a current war," or whatever other flavor they've come up with.

On the one hand, there are a lot of players out there who do really well with assigned motivation in a game. Being told by the GM that they need to make a member of a knightly order, or a soldier in an army, or someone who works for this fantasy world's secret service takes the pressure off of them when it comes to character motivation, and it allows them to color within the lines they've been given. However, there are also players (and even Game Masters) who really don't care for this approach to character building and game management. They often feel that it means they can't make their own, individual characters with their own, individual goals, and that they're expected to just fall in-line, and to go along with the motivation that's presented to them.

Now, just to reiterate, preferences in your game are perfectly fine. But if you've never tried using assigned motivation in your campaigns before, consider giving it a shot if it sounds interesting to you. Just remember that it's something you need to bring up with your players early on in discussing the game, and you need to make sure you have full buy-in from everyone.

Or, if you really want to, you could try any of the games I've mentioned here, and see if they agree with you!

Like, Follow, and Stay in Touch!


That's all for this week's Fluff post. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Blue Sky, Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Friday, November 29, 2024

Hungry For More Warhammer 40K Content? Well, You're In Luck!

It's time for another Table Talk update! And while I've got a lot of things going on behind the scenes, this week I wanted to draw folks' attention to a very specific plate that I'm spinning. Because I mentioned this a while back in Gathering The Grimdark (Tying My Warhammer 40K Shorts Together), but I wanted to give my regular readers an update on progress!

And if you haven't read any of my tales of the grim darkness of the far future, the full list can be found at the end of this article.

I've been waiting to start on these for a while, now...

Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Expanding My Current Series Offerings (Ogryns and Renegades)


First things first, while I love the grim darkness of the far future (and adding my own little touches to it), one reason these stories come so slowly from me is that these aren't an independent endeavor. When I write one of these stories, it's because I'm working with someone else (usually, though not exclusively, the YouTube channel A Vox In The Void, whom you should follow if you haven't), so I have to take their workload and schedule into account. As a result, folks tend to only get these stories from me a few times a year.

But after some talks, I have the next two installments figured out, and I'm currently working on the first of them!

This tale is something that I'm sure regular readers will be excited for... a new Gav and Bob story! As we draw closer and closer to our own Winter holiday, we're also approaching Sanguinala. And since it's become something of a tradition now, both Paul and myself thought it would only be appropriate for Gav to have a new adventure during one of the holiest days of the Imperium's calendar.

And while I don't want to say too much about our boy Gav's latest adventure (though it is a Warhammer Christmas story, so be prepared for elves to be involved somehow!), I also got the greenlight for yet another tale which will mark the triumphant return of the Old War Hound himself, Crixus!

The third tale in what I guess I'm now calling the Waking Dogs series (the first two are below), this tale will feature Crixus in a fight for his life aboard a World Eater vessel. Turned loose in the gladiator pits, he will face trial by combat... but will he be fighting alone? And what horror awaits in the bowels of the ship that his erstwhile brothers will loose on him after all the death and destruction he has sown among their ranks? Stay tuned and find out in Waking Dogs: War Hounds!

And isn't THAT just a pair of tales?

While I still have quite a lot of other projects that I'm working on, these are the current pieces of fiction I'm planning on finishing up while I try to push the Azukail Games YouTube channel over the finish line to get it monetized. Once that happens it will be time for me to break ground on the audio drama series Windy City Shadows, which will take place in the world of the Chronicles of Darkness! If you haven't heard about it, I did an AMA for it a while back, and I could use all the help folks can give me to help make it into a reality!




My Grimdark Tales (Many of Which Have Audio Drama Versions)


- Waking Dogs- A World Eaters Tale: When Crixus awakens from the haze of the Butcher's Nails, he decides he has had enough of being a dog for one warband after another. The old Warhound is awake, and he means to put down the rest of the World Eaters like the rabid dogs they are.

- Broken Chains- A World Eaters Tale: Crixus settles a grudge with his former brother sergeant... and a part of him that he'd long forgotten is rekindled in the soul of this vengeful renegade.

- Blackest Knights: The debut tale of Kill Team Errant, this squad of Blackshields assists a captured inquisitor, only to find this situation is larger, and more dire, than they'd anticipated.

- The Final Lamentation: When the Black Legion takes a Lamenter prisoner, they quickly realize that the cursed luck of his legion is also their problem when he's present on their ship.

- Field Test: An inquisitor claims to have a secret weapon that can wipe out an entire ork waaaaugh... but no weapon seems to be in evidence. Just her retinue; a Catachan, a tech priest, and a hollw-eyed young man who may be far more than he seems.

- Broken Heroes: A scouting party is trying to recover an experimental piece of ammunition... but they find something far more dangerous when they're surrounded by a swarm of enemies, and they stumble upon an ancient bunker where a terrible weapon has waited to finish what it started.

- Gav And Bob, Part IV: The Emperor's Hand: An adventure of the Imperium's Bravest Ogryn, Gav Smythe finds himself on a world in the midst of a war. When he crosses paths with a strange, black sword, he hears the voice of the Emperor, and knows what he has to do.

- Gav And Bob Part V: Faith And Martyrs: Gav is brought to a shrine world where he speaks with a Canoness Confessor of the Sisters of Battle. She will be the one who weighs his sanity, and his soul.

- Pyramid Scheme- A Leagues of Votann Story (Part One and Part Two): When the Ironbeards hear of great wealth on a jungle moon in an uncharted corner of the sector, they rush in to try to earn a big payday... the danger that awakens, though, might mean they never survive to spend it!

- 50 Two-Sentence Horror Stories, Warhammer 40K Edition: The second installment of my 50 two-sentence horror stories project, this one was quite popular before the algorithm started excluding Vocal links from being shared. Still, check it out if you're looking for some short, snacky scares!

What's Next on Table Talk?


That's it for this installment of Table Talk! What would you like to see next? I'm listening for your comments and votes!

For more of my work, check out my Vocal archives, as well as the YouTube channel for Azukail Games. Or, to check out books like my sword and sorcery novel Crier's Knife, my hard-boiled noir series featuring the street beasts of NYC in Marked Territory and Painted Cats, my dystopian sci-fi thriller Old Soldiers, or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Bue Sky, Facebook, Tumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Tuesday, September 3, 2024

Make Sure You Have A Story To Tell (Whether You're A Player Or The Game Master)

Roleplaying games, generally speaking, come in two parts. One part is the game, where you roll your dice, add up the numbers, cast your spells, swing your swords, and determine whether you succeed or fail in the task you wanted to complete. The other half of the game, though, is the roleplaying. It's creating unique characters, and telling their stories as they attempt to achieve their goals, whether it's something as grand as saving the world from the threat of extinction, or as relatively small as solving a murder and catching the person responsible.

However, too many of us think that the responsibility of story rests with either the players or the Game Master. This week I wanted to remind folks that, just as the GM is also a player at the table, so too they should be a part of the collaborative storytelling exercise you're all participating in.

It's all about give and take.

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Everyone Should Be Contributing


One of the primary mistakes that I see at tables is that either the players will assume that all story needs to come from the Game Master (and so they bring only bare bones archetypes, rather than fully fleshed-out characters with their own histories, goals, etc.), or the Game Master will assume that the players are here to drive the story, and so they sit back and wait for the table to pursue leads and make decisions that are important to the characters (a mistake that has sunk more than a few attempts from GMs to run sandbox-style games).

However, as with almost everything else at the table, this effort needs to be a cooperative one. Players and GMs shouldn't be dictating the story to one another, insisting that X, Y, or Z events need to happen. It's more like moving a couch. Each of you picks up your end of things, and you move it along a path, calling out warnings to one another as necessary, and trying to avoid as many hazards as possible.

You don't want one person carrying, and the other one sitting on the couch asking them why they aren't making progress.

Hey... how come we aren't getting anywhere?

If you're a player at the table, you should have a character who is willing to participate as part of a team (as TTRPGs tend to be team-focused activities), and who is willing to follow plot hooks as they're dropped. However, you should also have a character who has a history, who has goals, and who has a story both for who they were before the game started, but who also has a story of their own you want to tell with them as the game goes on. Whether they're a masked vigilante looking to topple a fascist regime, a farmgirl hero who wants to prove herself worthy of knighthood, or a government experiment who is trying to find their origin while escaping from their handlers, your character should have a story of their own you want to tell.

The Game Master should also have a story they're looking to tell as part of this campaign. This story might be how a gang of brigands and thieves became the heroes of the land when they helped overthrow a corrupt monarch, or it might be how a band of noble warriors stood against the lich king when no others would. It might be the story of Project Apotheosis, who tried to unlock superhuman powers in unwilling candidates, or it might be the story of how a generation ship floundering in the deep black was brought back online, and an entire generation of colonists were saved.

The key is that everyone on both sides of the screen should be helping tell both their own stories, and those of other people around the table. To do this we need to be open with our Game Masters and our players about the kinds of stories we want to tell, and to offer to integrate our stories together as part of the exercise.

That sounds simple enough, but it's something that takes practice.

For example, say you have two players who want to enmesh their stories together. One player is a holy warrior who is looking for a sibling they lost while they were in the orphanage, but who has also set their sights on being knighted for their efforts. We have a rogue who ran with a street gang as a child when they ran away from the orphanage, and then became a bandit when they got older and had to duck the law or wind up in prison. They've amassed quite a bounty on their head, and this life has caused them to grow hard over the years, though they often wonder what might have been.

Those two players could decide to wind their stories together. Maybe the brother was too young to come with, and the older sister promised she'd come back for him, but she never could. Plucked up by the church, he was trained to fight, to read, and to pray, while she led a hardscrabble life. They may not recognize one another at first, but they slowly begin to change each other's black-and-white views, and to grow closer. He begins to realize there are shades of gray in the world, and to be more flexible, while she learns that her skills can be used for good ends, and there really are people out there who care about her, and who will protect her if she'll just let down her guard enough to let it happen.

And then the Game Master could take that combined story, and weave it into the story they're telling. For example, was their mother slaughtered by the warlord who is currently conquering the northern fold, which is why they were in an orphanage in the first place? Is that warlord the father of these two characters, and their mother spirited them away to try to hide them from what being the heirs apparent to a kingdom of blood would do to them? And will they attempt to save their father, end him for what he's done, or will they join with him in hopes to achieve their own goals, twisted or otherwise?

I never had a chance to be other than I am... neither did you. Will you change that?

There are, of course, a variety of considerations to keep in mind. Whether it's dedicating too much involvement or story to too few players, ensuring everyone gets adequate time in the spotlight, etc. However, the basic idea shown here is that all of you should have different threads of story when you come to the table... and all of you should participate in weaving those disparate elements together to create a single, more cohesive, whole!

Need Help With The Heavy Lifting?


Coming up with all the different story elements isn't easy, especially for those of us who aren't used to building bigger, more involved stories, consider trying out some of the following tools:

- 100 Character Goals and Motivations: If you need a list of things to help make your character's journey stand out, and to help you shape their story, check these ideas out!

- 100 Dark Secrets: Everyone has secrets... and these secrets can make an excellent basis for your story. Both as a player and as a Game Master.

- 100 Questions To Ask About Your Characters: Sometimes it helps to look at our characters from perspectives we didn't previously consider, whatever side of the GM screen you're on.

- 100 Fantasy Professions (That Aren't "Adventurer"): It helps to mix it up from time to time, and your professional handle can say a lot about who you are, and what you do.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!

Sunday, August 4, 2024

Ask Me Anything About "Windy City Shadows" A Chronicles of Darkness Podcast

Roughly a year ago I proposed a project for all the folks who were enjoying my Chronicles of Darkness RPG supplements and audio offerings. The idea was to write a narrative podcast that would tell a story set in the darkest corners of Chicago, dragging listeners into the shadows and giving them a glimpse of the horrors that lurk just beneath the surface of the world they know. And if listeners enjoyed the first season, I would then spiral out into subsequent seasons that showed just how interconnected events in this setting truly are when the monsters all live cheek-by-jowl in a place as hard and mean as the Windy City.

On this, the anniversary of the original proposal for Windy City Shadows, I wanted to open up the floor to my readers and listeners to see what questions you had about the show, as well as what it will take for this project to finally happen!

Because we're getting quite close to the edge...

Before we get into the nitty gritty this week, don't forget to sign up for my bi-weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

What Is Windy City Shadows?


For folks who haven't heard of this project before, the short version is that it's a narrative, audio drama podcast set in a version of Chicago in the Chronicles of Darkness RPG setting. The podcast will be a Dark Pack project, and it will start in the realm of Changeling: The Lost, but subsequent seasons will likely take a side step into Geist: The Sin Eaters, Mage: The Awakening, and others if folks enjoy it!

For those who want to catch up on the previous times I've talked about this project, please check out:





What Would You Like To Know?


When I first proposed this project, it was something of a pipe dream because I just did not have the time and energy to dedicated to it in order to make it really happen. However, I've been making all kinds of audio dramas over the past few years, and I think I finally have the necessary resources to really make the stories shine... and I've got enough other folks who've volunteered their voices to breathe a little extra life into it, as well!

My question for all of you is... well, what questions would you like answered about this podcast?


My current plan is to dedicate the 30th episode of Discussions of Darkness to an Ask Me Anything video about Windy City Shadows where I will get answers for all the most popular questions. At present I'm going to cover:

- What is a Dark Pack project (and what does that mean for this podcast)?
- What funding solutions are currently being considered?
- When will it come out?
- How will we be able to find it?

While I can probably get a halfway decent episode out of those questions alone, I want to make sure that anyone who wants to see this project come to fruition gets the answers to their questions. So if you've got a curiosity that isn't answered in any of my previous articles or videos about this project, please ask them in the comments below, on any social media page where you saw this article shared, or even on the Azukail Games YouTube channel so that both I and my publisher can see them!

This is something I've been really excited about for about a year now, and I feel like we're finally getting close to being able to make it a reality... so ask any questions you've got now, and please share this post around to help get new folks in on the ground floor of this project.

What's Next on Table Talk?


That's it for this installment of Table Talk! What would you like to see next? I'm listening for your comments and votes!

For more of my work, check out my Vocal archives, as well as the YouTube channel for Azukail Games. Or, to check out books like my sword and sorcery novel Crier's Knife, my hard-boiled noir series featuring the street beasts of NYC in Marked Territory and Painted Cats, my dystopian sci-fi thriller Old Soldiers, or my recent short story collection The Rejects, head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, and Twitter, as well as on Pinterest where I'm building all sorts of boards dedicated to my books, RPG supplements, and greatest hits. Lastly, to help support me and my work, consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page to become a regular, monthly patron! Even a little donation can have a big impact.

Monday, July 22, 2024

It's Christmas in July (And 150 Of My Supplements Are On-Sale)!

It's that time of year again! Every July, Drive Thru RPG has a sitewide sale that gives us as much as 40% (and sometimes more) off of the games we've been looking into, and been telling ourselves we were going to get one of these days. I wanted to remind you that, in case you've been going through my catalog, and earmarking things for when there's a sale, 150 of my current titles are on-sale right now!

And that's something that only happens... well, basically once a year.

So come get your copies before the sale is over!

As always, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

So... What's On-Sale?


Like I said in the intro... 150 of my titles are currently on-sale! This includes offerings from most of the gaming companies I've worked for over the years, and it runs the gamut from my old work to my new. Given that my total titles are 178 at time of writing, that's a majority of my catalog currently marked down for you!

For instance, if you've wanted to get your hands on Army Men: A Game of Tactical Plastic and its current supplements Army Men: Threat Assessments and Army Men: Medals of Honor, all of those titles are on sale. So if you've wanted to check this game out, there hasn't been a better time than now!



But what if you're more of a World/Chronicles of Darkness player? Well, now would be a great time to pick up some of the pieces I've done for those games, too. Whether it's stuff I wrote for Azukail Games like 100 (Mostly) Harmless Goblin Fruits and Oddments To Find in The Hedge or 100 Mediums, or you'd prefer to grab some of the titles I wrote for High Level Games that appear in my 100 Kinfolk Bundle, now is a good time to get your hands on those, too. There's more than 30 titles with my name on the byline, and I've covered Vampire, Changeling, Werewolf, Mage, and even general use WoD titles like Deadly Country: 100 NPCs of Central Florida.

Additionally, all of my Sundara: Dawn of a New Age supplements are available right now! So whether you want to start off with something like Towns of Sundara (which provides 10 smaller towns and villages complete with maps, notable NPCs, histories, etc.), or Merchants of Sundara (which provides snapshots of 10 different merchant brands and unique operations in the setting) or even one of the city guides for places like Ironfire, Hoardreach, or Archbliss, now is the perfect time to see if my unique fantasy TTRPG setting is for you!

For those who are interested, I should note that Sundara is (at time of writing) only available for Pathfinder's first edition, and DND 5E. Other system conversions have been discussed, but the wheels are turning slow on that.



But what about older stuff? Stuff that might have fallen through the cracks over the years that you haven't seen, that you've forgotten about, or that you might not even have known I was part of? Well, I've got some of those for you, too!

If you're a fan of chaps and six-shooters, then you should definitely check out both 3Deep in The Wild West, and Devil's Staircase: Wild West Roleplaying. If you're a fan of Dungeons and Dragons 5E modules, and you didn't pick up the three I wrote for TPK Games, then I would highly suggest grabbing copies of False Valor (a murder mystery), Ghosts of Sorrow Marsh (a horrific battle in the bogs with vile monsters), and The Curse of Sapphire Lake (the love child between Beowulf and Friday the 13th)!



Look, I could keep going, but 150 of my 178 total titles available on DTRPG right now is a lot of stuff to talk about. Not only that, but because I've worked for so many different companies over the years on so many different settings and games, there's not really a clean way to categorize a lot of my work. So follow this sale link, and go take a look for yourself! The sale is only going on for 9 more days, so don't let it slip through your fingers.

Like, Follow, and Stay in Touch!


That's all for this week's Moon Pope Monday. To stay on top of all my content and releases, make sure you subscribe to my newsletter at the bottom of the page!

Again, for more of my work, check out my Vocal archive, and stop by the Azukail Games YouTube channel, or my Rumble channel The Literary Mercenary! Or if you'd prefer to read some of my books, like my dystopian sci-fi thriller Old Soldiers, my hardboiled gangland noir series starring a bruiser of a Maine Coon with Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife or my latest short story collection The Rejects, then head over to My Amazon Author Page!

To stay on top of all my latest releases, follow me on Facebook, Tumblr, Twitter, and now Pinterest as well! To support my work, consider Buying Me a Ko-Fi, or heading to The Literary Mercenary's Patreon page to become a regular, monthly patron. That one helps ensure you get more Improved Initiative, and it means you'll get my regular, monthly giveaways as a bonus!